Noita
Noita Arena
Showing 21-26 of 26 entries
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Update: Jun 26, 2024 @ 2:47am

Fix issue with special characters in skin filenames

Update: Jun 25, 2024 @ 4:13pm

fix error if skin name contained special characters

Update: Jun 25, 2024 @ 2:56pm

Fix error that only happened on workshop version

Update: Jun 25, 2024 @ 1:13pm

Patch notes are too long and can be found here:
https://docs.evaisa.dev/m3wue

Update: Sep 16, 2023 @ 7:33am

Enable critical hits on the player.

Update: Sep 14, 2023 @ 3:38am

  • Enable Crit Damage, note that crit damage bypasses the damage cap.
  • Enable Player Ragdolls
  • Add end of round period
  • Holy mountain now drains liquids
  • Game should give you health and perks when you rejoin if you didn't pick them up before you left/crashed
  • Touch of X and freeze field etc should work again
  • Added /ready command
  • Added ready checkmark in scoreboard next to player names
  • Fix greed perk, it gives extra gold multiplied by stacks of greed when entering holy mountain
  • Fix fungal disease, it no longer considers the player a threat to themselves
  • Fix close call, also no longer considers the player an enemy to themselves
  • Fix scoreboard health bars going negative.
  • Sync damage effects, things like ragdoll impact, blood splatters, etc. Noita Arena, now with extra gore.
  • Added card system, a lobby setting which lets players pick cards to upgrade their wands etc.
  • Change ready sign sprite
  • Prevent zone particles from disappearing after one round.
  • Re-enable outer zone particles
  • Prevent certain perks from vanishing seemingly at random
  • Distribute spawn points, no two players should share the same spawn
  • Perk reroll cost should reset when the match is restarted
  • Mod no longer unlocks orb spells when they are fired, all spells are unlocked during arena gameplay.
  • Prevent fire damage from making clients bleed profusely
  • Fixed issue causing crazy data transfer in the holy mountain, causing bad lag with high payer matches
  • Add new spectator player switching system, you can open this by holding down space when spectating, or left trigger on controller.
  • Make holymountain completely indestructible
  • Re-enable netcode prediction, although unfinished.
  • Players can no longer unready when the round is about to start
  • Setting to move the ready count UI to the left side of the screen
  • Clicking restart now restarts clients properly.
  • Progress should no longer be unlocked from playing this mod.
  • Added content hash, when joining a lobby or when lobby settings are changed, the game will check to make sure you have the same spells and perks installed as the host, if you do not, it will spawn a popup warning.
  • Added perk ban system for lobby owner
  • Added spell ban system for lobby owner
  • Added default lobby preset: Wand Locked
  • Added lobby setting: Perk reward type - (Winner, Losers, First death, Everyone)
  • Added lobby setting: Win Condition - (Unlimited, First to X wins, Best of X rounds, Winstreak)
  • Added lobby setting: Win Condition Value
  • Added lobby setting: Win Condition End Match
  • Added lobby setting: Shop Style (Random, Mixed, Spells Only, Wands Only, Alternating)
  • Added lobby setting: Shop Wands - %
  • Added lobby setting: Wand Shops: - %
  • Added lobby setting: Shop Starting Tier
  • Added lobby setting: Shop Tier Scaling
  • Added lobby setting: Shop Tier Increment
  • Added lobby setting: Max Shop Tier
  • Added lobby setting: Shop Price Multiplier
  • Added lobby setting: Card System
  • Added lobby setting: Card reward type - (Winner, Losers, First death, Everyone)
  • Added lobby setting: Wand Removal
  • Added lobby setting: Wand Removal Target - (Winner, Losers, First death, Everyone)
  • Added lobby setting: Sync Shops
  • Added lobby setting: Sync perks
  • Added lobby setting: Smash Mode