Arma 3
SCP Extended Functions
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Opdatering: 5. nov. 2024 kl. 8:09

Added .bikey for server owners
I Hope I updated from the right directory lol

Opdatering: 18. juni 2024 kl. 1:45

Fixed players/objects not properly changing direction during elevator teleportation

Opdatering: 12. juni 2024 kl. 13:34

"Finally Usable" AKA "Did this really need to take that long??" update
Minor Changes:

- Disable base actions for elevator buttons, only leaving the ones from EF visible, which will reduce the confusion when using EF; Couldn't do the same with the keypads yet due to them having a different condition in the config.
- Add icons with text to actions to differentiate them better;

Major Changes:
- Add Containment Breach style interaction text popups ala "This card reader requires a keycard of level X or higher" and "You press the button, but nothing happens." (For no response doors) and more;
- Fully reimplemented modules with MP support;
- Add a "use-nearest-button" keybind, which will interact accordingly with elevators, doors, card readers, etc;

- Full support for multiplayer. Go nuts, have fun.

Opdatering: 15. sep. 2023 kl. 8:13

-Added Set keypad keycode function
-Fix: Regalis' SCP Assets: Doors not emitting sound in multiplayer

Opdatering: 12. sep. 2023 kl. 22:44

-Added zeus compatibility for two modules: Enable/Disable Tesla Gate

Opdatering: 12. sep. 2023 kl. 9:11

Added modules

Opdatering: 11. sep. 2023 kl. 12:45

-Tesla gate stage 2 (shock/zap) GFX optimisation
-Interact with nearest button keybind (card reader, std button, keypad, elevator buttons.)
-Tesla gate deactivation function and sound

Opdatering: 10. sep. 2023 kl. 10:46

Signed the pbo (after resolving an issue with DSUtils);
Made public

Opdatering: 5. sep. 2023 kl. 10:17

Initial upload.