Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.2)
Showing 11-20 of 121 entries
< 1  2  3  4 ... 13 >
Update: Oct 31, 2024 @ 8:50am

Empty Update

Update: Oct 11, 2024 @ 7:36am

2024/OCT/11 Rhox
-Changed lore of sea's magic type in the UI as it wasn't matching with what it actually is

Update: Aug 29, 2024 @ 4:07am

2024/AUG/29 Rhox
Changed the caravan overriding script to fit with the 5.2.2 patch

Update: Aug 21, 2024 @ 5:35am

2024/AUG/21 Rhox-3
- Fixed the name of the icon. Yeah stupid of me

Update: Aug 21, 2024 @ 4:26am

2024/AUG/21 Rhox-2
- Forgot to change the caravan UI script

Update: Aug 21, 2024 @ 3:25am

2024/AUG/21 Rhox
Fixed the caravan script
Changed the military quality to fit with 5.2 vanilla's
also changed code of Mundvard lair to lair from liar (because I had the chance)

Update: Aug 6, 2024 @ 4:06am

2024/AUG/06 Rhox
Immortality skill node has been changed to generic ones to fit with CA's 5.1.3 change
All of the Legendary heroes' upkeep is set to 0 to fit with CA's change

Update: Aug 4, 2024 @ 3:00am

2024/AUG/4 Rhox
- Fixed the issue of Luminark disabling entry having wrong building key

Update: Jul 23, 2024 @ 4:05am

2024/JUL/23 Rhox
Changed Anillary drop and steal effect scope to fit that of 5.1.2 vanilla's

Update: Jul 21, 2024 @ 5:30am

2024/JUL/21 Rhox
- Changed mission reward Lector Mannan's spawning method to the pool instead of spawning on the campaign map, it will be less noticeable, but it will have the innate skill (starting trait)