Project Zomboid

Project Zomboid

CDDA ZOMBIES - Experimental
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Update: Jul 20, 2024 @ 6:02am

0.8.8

- NEW UI
- NEW KEYBINDING
- NEW Options
- NEW TRAITS
- Fixed issues with some emitters zombies.

Update: Jul 8, 2024 @ 3:08am

Added new ability system on Collision!
- Yes collisions long time ago i wanted to add them here so here they are.
- How it works: it needs to be two instances of characters one zombie and other player to function.
- Right now the Shocker Beast and burner have (Collision based abilities)
- Shocker Beast Shocks player upon collision
- Burner has chance to set player on fire. takes account traits (Unlucky,Lucky,Normal)
- Burner will take account Burned Patient or Burned from More Traits, it will have long time to burn you, deals less damage to you, also burner can't set you on fire.

Update: Jul 8, 2024 @ 1:26am

New Sandbox options for Nightfall Sound effects
- plays every nightfall custom sandbox options for last day and also enabler.
- Added 13 new sfx tracks less then 30 secs each. distancemax1 no 3d effect .
New Sandbox options for Nightfall player sentences
- says random sentences every nightfall, also configurable last day and enabler.


Fixed Issues with Sound
- Screamer
- Screecher

Update: Jul 7, 2024 @ 9:49pm

- Added Storm Detection for Shocker Z and Shocker Beast, this means you can see them in storm only or if storm happend spawn chance is higher than normal sevral option
1 - Default Time x1 Multiplier
2 - Always x0 Multiplier until a storm then set it always to be x1.
3- Only x1 Multiplier during storm. else set it to x0.
4- Only during storm plus add 1x3 multipier for each storm.
5- Always x0 Multiplier until a storm then set it always to be x1. during thunderstorm add x3 multiplier else return to 1.

- Additional Spawn Chance Options add a % each day to for each zombie type, configurable enabler, and chacne %

Update: Jul 7, 2024 @ 6:00pm



Dynamic Spawning system
  • New dynamic spawning system for zombies types (99% missing only shocker z settings).
  • Based on current world age by days or you can choose by how manydays survived based on character.
  • Each zombie is confgurable for Minimum days and Maximum days, after the max day passed it will result to normal spawning chance.
  • Setting the number to zero or one will result to the zombie type ignoring the dynamic system thus spawning always with set %.
  • Shocker Z and Shocker Beast will only spawn in Thunderstorm the multiplier is X2.75 times the chance of z type% .
  • New Multiplier for Zombie Population and Zombie Starting Population will be taken account if you set the sandbox option on.
  • There will be Sandbox options for Shocker and Shocker beast spawning conditions.



Zombie Lore Settings
  • FOR EACH ZOMBIE TYPE!!
  • Health
  • Speed
  • Toughness
  • Strength
  • Memory
  • Sight
  • Hearing
  • Cognition
  • Can Bite?
Fixes
- Fixed zombie updating.

Outfits
- 100% - Small Town First Responders Main Mod
- 100% - Small Town First Responders Legacy Mod
- 100% - - Small Town First Responders Main SubMods
- 100% - Handlebar's Preppers (Survivor)
- 100% - CRM Armor(Soldier,Juggernaut)

Update: Jul 2, 2024 @ 11:01pm

Updated Sound Emitter for Screecher and Screamer.

Update: Jul 2, 2024 @ 9:13pm

- Added new mod ID to disable Master of martial arts.

Update: Jul 2, 2024 @ 8:35pm

Added outfits for these selected zombies :
- Fixed Tick update value to 25. lowest value is 5, if you see lag set the value to 100 or higher this is a correction tool by value so the higher the number the more time it takes to update or correct zombie type.
- Added trait to take account for Unhappy and hitboom Boomer Z, Child Z ("Desensitized").
- Added trait to take account for Immune to bullet ("Hunter")
- Fixed HP > 100 to reset if player has Terminator or hunter

fallowing zombies has been updated.

## SWAT GEAR :
- Small Town First Responders
"PoliceGreenportRiot",
"PoliceTandilRiot",
"PoliceRavenCreekRiot",
"PoliceMuldraughRiot",
"PoliceMeadeRiot",
"PoliceWestPointRiot",
"PoliceRiversideRiot",
"PoliceRosewoodRiot",
"PoliceLouisvilleRiot",
"PoliceJeffersonPDRiot",
"PoliceJeffersonSDRiot",
- swat
- SWAT
- zReSA_SWAT1
- zReSA_SWAT2

##POLICE
- AuthenticSurvivorPolice
##Solider
- STALKER Armor Pack (No Zombie outfit was detected)
- BRITA New Outfits based on Solider.
- Authentic Z
- USMC Armory
##SURVIVOR
- Bandit
- Brita_Bandit
- Brita_Bandit_2

## Sheriff
- Small Town First Responders
-Ranger
"State_LawRanger",
"State_LawRanger_Bag",
"State_LawRangerDress",
"StateRanger",
"StateRanger_Bag",
"StateRangerDress",
"SusceptibleState_LawRanger",
"SusceptibleStateRanger",
"SusceptibleFederalRanger",
"FederalRanger",
"FederalRanger_Bag",
"FederalRangerDress",
"KSP_Trooper",
"KSP_Trooper_Bag",
"KSP_TrooperRiot",
"KSP_TrooperDress",
"SusceptibleKSP_Trooper",
"Brita_Sheriff_4",


##Skeletal Juggernaut
- Brita_Division_Hunter


##Hazmat
- AuthenticCEDAHazmatBlack
- AuthenticCEDAHazmatBlue
- AuthenticCEDAHazmatGreen
- AuthenticCEDAHazmatRed
- AuthenticHazardSuit
- AuthenticNBHHazmat
- AuthenticSurvivorHazardSuit
- TheyKnewNBC
- HazardSuit
- SusceptibleHazmat


##Fireman
- Small Town First Responders
"Fireman_Greenport_Formal",
"Fireman_Greenport_Black",
"FiremanFullSuit_Greenport_Black",
"Fireman_Greenport_Khaki",
"FiremanFullSuit_Greenport_Khaki",
"SusceptibleFireman_Greenport_Black",
"SusceptibleFiremanFullSuit_Greenport_Black",
"SusceptibleFiremanFullSuit_Greenport_Khaki",
"Fireman_Tandil_Formal",
"Fireman_Tandil_Black",
"FiremanFullSuit_Tandil_Black",
"Fireman_Tandil_Khaki",
"FiremanFullSuit_Tandil_Khaki",
"SusceptibleFireman_Tandil_Black",
"SusceptibleFiremanFullSuit_Tandil_Black",
"SusceptibleFiremanFullSuit_Tandil_Khaki",
"Fireman_RavenCreek_Formal",
"Fireman_RavenCreek_Formal_Supervisor",
"Fireman_RavenCreek_Dress",
"Fireman_RavenCreek_Dress_Supervisor",
"Fireman_RavenCreek_Black",
"FiremanFullSuit_RavenCreek_Black",
"Fireman_RavenCreek_Khaki",
"FiremanFullSuit_RavenCreek_Khaki",
"SusceptibleFireman_RavenCreek_Black",
"SusceptibleFiremanFullSuit_RavenCreek_Black",
"SusceptibleFireman_RavenCreek_Khaki",
"SusceptibleFiremanFullSuit_RavenCreek_Khaki",
"Fireman_Meade_Formal",
"Fireman_Meade_Formal_Supervisor",
"Fireman_Meade_Black",
"FiremanFullSuit_Meade_Black",
"Fireman_Meade_Khaki",
"FiremanFullSuit_Meade_Khaki",
"Fireman_Rosewood_Formal",
"Fireman_Rosewood_Formal_Supervisor",
"Fireman_Rosewood_Black",
"FiremanFullSuit_Rosewood_Black",
"Fireman_Rosewood_Khaki",
"FiremanFullSuit_Rosewood_Khaki",
"Fireman_Louisville_Formal",
"Fireman_Louisville_Formal_Supervisor",
"Fireman_Louisville_Station_Supervisor",
"Fireman_Louisville_Dress_Supervisor",
"Fireman_Louisville_Black",
"FiremanFullSuit_Louisville_Black",
"Fireman_Louisville_Khaki",
"FiremanFullSuit_Louisville_Khaki",
"SusceptibleFireman_Meade_Black",
"SusceptibleFiremanFullSuit_Meade_Black",
"SusceptibleFireman_Meade_Khaki",
"SusceptibleFiremanFullSuit_Meade_Khaki",
"SusceptibleFireman_Rosewood_Black",
"SusceptibleFiremanFullSuit_Rosewood_Black",
"SusceptibleFireman_Rosewood_Khaki",
"SusceptibleFiremanFullSuit_Rosewood_Khaki",
"SusceptibleFireman_Louisville_Black",
"SusceptibleFiremanFullSuit_Louisville_Black",
"SusceptibleFireman_Louisville_Khaki",
"SusceptibleFiremanFullSuit_Louisville_Khaki",

Update: Jul 2, 2024 @ 6:59pm

- Corrected Lore zombie options : Normal,Fat,Obese,Crawler,Tough,Skeleton,Feral,Feral Skeleton Zeds.
- Normal,Crawler,Fat Zeds Lore text are done.

- Applied stats need reblance with HP to high.
- Remove old counter per night for Master this could'v lead to issues and errors if players are not synced. now uses World age days.
--the following formulas are not added to the chance spawner yet.--
- Added formula for evolution spawning with day counter and chose World Age in days(MP/SP) defaulted, or Character Days Survived (SP Only.)
- Added Sandbox options for both,

Mathematical formula for shocker Z and Shocker Beast Z, spawn with Sandbox options,,
- If there is a storm, it will put the shocker z and shocker beast z multiplier is set to X1, else set the multiplier to X0 so no spawning if there is no storm.
- You can choose to make it spawn without storm mathematical formula.
- You can choose to make it spawn after a storm, if there is no storm then no shocker z or beast spawning.
- You can choose to make it spawn after one storm, if there is no storm after the first, it will still spawn shocker z or beast after one storm.
- No sandbox options are yet added but when time comes i will add them.

Update: Jun 30, 2024 @ 11:16pm

- Optimised Code sending client command to server ---> for sync ZTYPE -before it was laggy now uses Events to reduce such lag.
Note Formula was worked out for (Spawn zombie type by evolution in time the more time you pass the higher the chance it gets)
- Added Sandbox options Lore, Zombie,Fat,Obese,Crawler,Skeleton,Tough none of them are configured yet...
- Working on Emitter Sound.
- Formula for MP fix function onHit.

-- Resume work this week.