Project Zomboid

Project Zomboid

CDDA ZOMBIES - Experimental
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Update: Aug 21, 2023 @ 9:47pm

Update: Aug 21, 2023 @ 9:14pm

Update: Aug 21, 2023 @ 9:01pm

Update: Aug 21, 2023 @ 8:14pm

Update: Aug 21, 2023 @ 7:34pm




- Removed sandbox options "Brutal hands" no longer needed
- fixed the keepstand option not applying
- functions not working need more testing "Fire" ?

Issues
--------> zombie:setHealth(data.HP*200/HP_Multi)
---------> setNoTeeth


Update: Aug 21, 2023 @ 7:11pm




- Added back Keepstand options and new code that hopefully fixes the dataover flowing " keepstand = from nil table"
- Added code to try fixing "function = from nil table"

- technical stuff added "data.keepstand" to setzombie options
- technical stuff "Added event to be general" not checking if server or client Events.OnZombieUpdate.Add(CDDA_ZombieUpdate)
- technical stuff added "data.keepstand" to setzombie options
- technical stuff added if the zombie is alive checking.

CDDA.canSpawn = nil
CDDA.noteeth = nil
CDDA.keepstand = nil
CDDA.functions = {}


- Added sandbox options to outfits this time
- Added sandbox options to skeleton
- Fixed no teeth for all zombies (Skeleton and boomer can't bite)
- Trying to debug the "Immune to bullets" making zombies despear after shooting. MP Only
- Balanced zombie spawnrates


Update: Aug 20, 2023 @ 8:38pm

Update: Aug 20, 2023 @ 8:19pm

Update: Aug 20, 2023 @ 8:08pm

keepstand ?

Update: Aug 20, 2023 @ 7:50pm

- immune to bullet test server sided
- shok animation?