Escape Simulator

Escape Simulator

The Clockwork Games
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Update: Aug 26, 2023 @ 1:30pm

Version 1.3
Moved hint boxes on block stacking platform slightly so they are more accurate.
I have noticed that many players are playing this room expecting a Co-op experience and are disappointed. For that reason, I've added some text at the start stating this room is "Optimised for Versus Mode." Hopefully this will set expectations early rather than leading to disappointment.

Update: Aug 25, 2023 @ 11:38am

Version 1.2
Success beep now triggers for Simon Puzzles.

Update: Aug 25, 2023 @ 10:51am

Version 1.1
Fixed Audience not always jumping up and down for all puzzles.
Fixed Wrecking Ball segment 4's model. It no longer contains 3 inadvertedly flipped normals.
Fixed Ending VO not triggering.
Changed choice of starting VO to have greater reverb.
Fixed Beep A in 'Simon' puzzle from clipping at the start of the audio file.
Room description now uses html tags in-game to save me having to redo the description in steam every time I update this thing.

Update: Aug 20, 2023 @ 12:56pm

Version 1.0
Added disco floor and red transparent stacking cubes now move away from the playable area during DISCO SABOTAGE.
Meteors are now even bigger in explosive radii!
Renamed some objects to not include their model file name as their descriptive name.
Standby for another patch the instant this goes live and I realise I left 9000 Duc models under the lava.

Update: Aug 20, 2023 @ 10:33am

Version 0.5
Hints system is now set so all hints can be seen at once, however completing a puzzle removed it.
Inflatable Duc's have been added!
Crowd cheers on completing a puzzle.
After testing, the block stacking puzzle has been made easier to ensure the room flows better. Blocks no logner need to be stacked as high.
Weight of 'Block' reverted back to 1kg to make towers more stable.
Falling balls sabotage now has tons of fireworks/streamers with suitable firework noises.
Grenade box has little slots for the grenades to live in once used.
Finishing zone obstacles are now tighter.
Lava rising has animation interpolation set to smooth instead of linear.
Meteor explosions are now bigger.
Unfortunately, sabotage counts as a puzzle which is unfortunate but ultimately worth it.

Update: Aug 20, 2023 @ 5:40am

Version 0.4
Hopefully the puzzle logic is working correctly?

Update: Aug 20, 2023 @ 4:55am

Version 0.3
Added Hints and finished puzzle logic.

Update: Aug 19, 2023 @ 7:11pm

Version 0.2
Even more playable! Still not tested with other players.
Pickables now have collider logic to prevent taking pickables earlier than intended.
More plaforms sink into the lava on room completion.
Other general bug fixes... It's late I'm going to go to bed. Write me a message on my steam profile if you read this far along the patch notes of a yet unreleased room.

Update: Aug 19, 2023 @ 5:46pm

Version 0.1
Everything mostly works. Yet to be tested by other players. Expect puzzle logic not to function correctly.
However, the room is playable.

Update: Aug 19, 2023 @ 3:36am

<Patch Note>