Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Adjustable Fighter Components
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Update: Aug 16, 2023 @ 4:28pm

v1.2

BUGFIX: Basic Reactor square was off by one, now fixed!
Many Thanks to joemama1512 for checking my work! I missed this in my testing ...

Update: Aug 16, 2023 @ 1:10pm

v1.1

Balance Pass:
Cockpit sight range increased to 250, radar range to 900. This is slightly better than 1/2 a Small Control Room, and at least gives them enough sight for the maximum Point Laser range.

Increased Cockpit Command Points from 22 to 24. Not much of a bump, but with "both cockpits" that's a huge 48 Command Points, just below the value of a Small Control Room. If you need more, then you are no longer designing a Fighter but a small/starter ship and should move up to normal Control Rooms (maybe with a cockpit on the side?)

Squared all ranges. Basic Reactor is now 2Tile Square, Star Reactor is 3Tile Square and Advanced reactor is 4Tile Square!!

Cockpit Thruster Buff turned into a 3Tile 'Rectangle'

BUGFIX: Fixed the incorrect reactor output intervals. This was a copy/paste error! Sorry.
Basic interval is 0.825, Star is 0.725 and Advanced is 0.625. This gives a clear output to "progressively better" Fighter Reactors ...

Many Thanks to joemama1512 for the suggestions :)

Update: Aug 13, 2023 @ 2:39pm

First Version