Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Adjustable Fighter Components
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Update: Sep 4 @ 12:21pm

v3.2
Fixed Disruptor Turret graphics not working correctly .. Many thanks to AurouvotzAlvarez for pointing it out

Update: Sep 3 @ 11:56pm

v3.1
Post-Meltdown Update balance pass based on friend group feedback;
- Both fighter weapons range cut back to 150
- Rapid Laser: Rate of Fire increased to 2.5,Shot Damage increased
- Phase Disruptor: Rate of Fire reduced to 0.33, Shot Damage nerfed

Update: Sep 2 @ 9:30pm

v3.0

MELTDOWN UPDATE:

This was a HUGE update bringing these parts to meltdown in a balanced and useful way.
Added thermal parts interactions, added Overclocks, added updates to bring in to BnB-PVP, added comments, added 3 new parts, added a better method to go unlimited, added better code, added new Fighter Designs, rebalanced old stuff, rebalanced old designs, replaced some sprites .... and some more stuff I forgot about

This update was a whole month in the making, I hope it is enjoyable to use!

Update: Apr 4 @ 6:05pm

v2.0

BUGFIX: Hopefully fixed issues with Fighter Thrusters not firing correctly.

What happened to v1.9? Well, that was an update that I forgot to push to the workshop that fixed the StarReactor not supplying power to it's own Hyperdrive...

Pretty sure I fixed some of the hyper/stardrive power sprites too.

Update: Jan 30 @ 10:42am

v1.8

BUGFIX: Fighter parts should no longer complain about "access"

Update: Jan 28 @ 4:01am

v1.7

UPDATE: Fixes to the thrusters caused by the 0.28.1 updates -- fighter thrusters do NOT get the "constantly on" feature of other small thrusters due to being direct-cable-powered anyway

Update: Dec 23, 2023 @ 5:23pm

v1.6

HOTFIX: Fixes new Hyperium Crystal sizes

Update: Dec 23, 2023 @ 4:39pm

v1.5

Update for game version 0.25.0
Hyperdrive and StarDrive image changes

Update: Dec 4, 2023 @ 11:36am

v1.4

Update to make my local version live on the workshop, should all be working - needed to force this update to play with my own family -- sorry I cannot recall exactly what has changed from the last version

Update: Aug 17, 2023 @ 7:12am

v1.3

Added some minimal compatibility with More Control Rooms by Swefpifh and Expanded Tech Tree by SirCampalot

The 1x2 "Fighter Cockpits" from these mods should be able to take Fighter Reactor Power and will count towards the limited number of "Fighter Cockpits" per ship ... but won't have the built-in airlock, fire extinguisher, manoeuvring thrusters, thruster-boost buff or crewbed ... of the "true" Fighter Cockpit. However, I don't change anything else about them and they won't be found under the fighter category either.