Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
Showing 131-136 of 136 entries
< 1 ... 12  13  14 >
Update: Aug 5, 2023 @ 3:32pm

Bug Fixes
  • Removed the `SpecialInfectedAssault` variable from the `DirectorOptions` table as it was causing the Smoker to not move.

Update: Aug 5, 2023 @ 5:02am

Changes
  • Added more command variables which were listed in `gamemodes.txt` underneath "versus" to make the special infected function more like how they behave in Versus mode.
  • Changed the `PreferedSpecialDirection` from `SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS` to `SPAWN_SPECIALS_ANYWHERE` which could allow the special infected to spawn in different directions other than simply in front of the survivors.

Update: Aug 4, 2023 @ 4:21pm

Bug Fixes
  • Removed the try/catch statement as it was preventing the special infected from respawning in normal game modes if other add-ons were using `scriptedmode_addon` as well. I'll need to find a way to make it work properly in mutation mode without causing any issues in normal game modes.

Update: Aug 4, 2023 @ 12:15pm

Changes
  • Added a try/catch statement to determine whether a mutation is being played. This should improve support for other mutations such as `Hard Eight`.
Bug Fixes
  • Added another check to `OnGameEvent_player_death` to only remove one special infected from the array if `si_total` has been met. This should hopefully reduce the odds of the special infected being desynchronized.

Update: Aug 3, 2023 @ 11:03pm

Bug Fixes
  • Removed `cm_` from some of the variables in the `DirectorOptions` table. This should allow some variables like `MaxSpecials` to work correctly.
  • Removed some command variables for the Charger as it may have been causing him to not collide with walls.

Update: Aug 3, 2023 @ 2:17pm