Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (Competitive)
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Update: Jun 27 @ 5:00pm

Bug Fixes
  • Fixed a minor bug where typing anything in chat as the client would print a warning to the console if the `PreventSettingsChangeForClients` and `DebugShowBasicInfo` options were set to `true`.

Update: Jun 23 @ 8:00pm

Changes
  • Removed the `SpecialPriorityTime` and `SpecialTargetReviverRange` options from the `specialstatus.txt` file due to issues with prioritizing survivors.

Update: Jun 21 @ 9:00pm

Bug Fixes
  • Fixed a bug where some campaigns that didn't freeze survivors during cutscenes would still allow special infected to spawn when the `PreventUnfairSpawns` option was set to `true`.
  • Fixed a bug where a fatal error would occur when attempting to remove `FINALE` spawn attributes.

Update: Jun 19 @ 10:00pm

Additions
  • Added the `EnableSettingsChangeInChat` option to the `settings.txt` file which determines whether settings can be viewed or modified in chat.
  • Added the `PreventSettingsChangeForClients` option to the `settings.txt` file which determines whether other players on the server besides the server host can view or modify settings in chat.

Update: Jun 17 @ 8:00pm

Additions
  • Added the `ValidAreaGoalNearestRadius` option to the `manualspecialspawn.txt` file which determines how many valid nav areas need to be found that are closer than the value set byy the `SpawnRangeValid` option before allowing special infected to spawn. This option only goes into effect if the `WaitForValidAreas` option is set to `true`.
Improvements
  • Modified the `foreach` loops for the `EnableManualSpecialSpawn` option to improve performance.
Changes
  • The `SpawnScalarOccupied` and `SpawnScalarVision` options will now be calculated by only the x and y axis.
  • Renamed the `ValidAreaGoalPercent` options to `ValidAreaGoal`.
  • Settings printed to the console in-game are now sorted alphabetically.
  • Decreased the `SpawnScalarOccupiedRadius` option in the `manualspecialspawn.txt` file to `0.3333`.
  • Decreased the `SpawnScalarVisionLimit` option in the `manualspecialspawn.txt` file to `1`.
  • Decreased the `SpawnScalarVisionRadius` option in the `manualspecialspawn.txt` file to `0.2222`.
  • Decreased the `ValidAreaGoal` option in the `manualspecialspawn.txt` file to `3`.
  • Decreased the `ValidAreaGoalDuringPanicEvents` option in the `manualspecialspawn.txt` file to `2`.
  • Decreased the `ValidAreaGoalNearTank option in the `manualspecialspawn.txt` file to `1`.
  • Decreased the `ValidAreaGoalWithStrugglers` option in the `manualspecialspawn.txt` file to `2`.

Update: May 24 @ 10:00pm

Additions
  • Added the `SpawnRangeValidIdleTime` option to the `manualspecialspawn.txt` file which determines how long the prioritized survivor must be standing in place to consider using the `SpawnRangeWidth` variable instead.
  • Added the `IntensityIncrementRadius` option to the `survivorstatus.txt` file which determines how close survivors need to be to the common and special infected for the survivor's intensity to increment when they attack.
Improvements
  • Modified the functions for the `EnableManualSpecialSpawn` option to improve reliability.
Changes
  • Removed the `EnablePounceDamage` and `ModifyChargeHealth` options from the `settings.txt` file as they didn't fit well with the goal of this add-on and would conflict with other add-ons that perform the same functionality.
  • Increased the `SpawnPosChunkLimit` option in the `manualspecialspawn.txt` file to `10`.
  • Decreased the `SpawnHeight` option in the `manualspecialspawn.txt` file to `0`.
  • Decreased the `SpawnPosChunkSizeX` option in the `manualspecialspawn.txt` file to `25`.
  • Decreased the `SpawnPosChunkSizeY` option in the `manualspecialspawn.txt` file to `25`.
  • Decreased the `ValidAreaGoalPercent` option in the `manualspecialspawn.txt` file to `50`.
  • Decreased the `ValidAreaGoalPercentDuringPanicEvents` option in the `manualspecialspawn.txt` file to `37.5`.

Update: May 10 @ 3:00pm

Improvements
  • Adjusted the way survivors will be prioritized to improve reliability of finding valid spawn positions.

Update: Apr 25 @ 8:00pm

Bug Fixes
  • Fixed a bug where a fatal error would occur before the finale begins when attempting to access a function that doesn't exist.

Update: Apr 24 @ 8:00am

Improvements
  • Modified the functions for the `EnableManualSpecialSpawn` option to improve reliability.
Changes
  • Nav areas will now count as multiple valid spawn positions if the size of either their X or Y axis are larger than the `SpawnPreserveSizeX` or `SpawnPreserveSizeY` options respectively.
  • Increased the `SpawnCollectChunks` option in the `manualspecialspawn.txt` file to `100`.
  • Decreased the `SpawnPreserveSizeX` and `SpawnPreserveSizeY` options in the `manualspecialspawn.txt` file to `200`.
  • Decreased the `ValidAreaGoalPercent` option in the `manualspecialspawn.txt` file to `62.5`.
  • Decreased the `ValidAreaGoalPercentDuringPanicEvents` option in the `manualspecialspawn.txt` file to `50`.
  • Decreased the `ValidAreaGoalPercentWithStrugglers` option in the `manualspecialspawn.txt` file to `37.5`.

Update: Apr 21 @ 10:30pm

Changes
  • Decreased the `CommonCollectChunks` option in the `manualspecialspawn.txt` file to `10`.
Bug Fixes
  • Fixed a bug where the valid spawn count wouldn't reset to `0` if there aren't enough valid spawn positions.
  • Fixed a bug where common infected could die if they were far enough away from the survivors regardless of whether they were seen or not.