Kenshi
MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
Viser 21-30 af 336 forekomster
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Opdatering: 11. aug. kl. 10:37

Kaizo:
+ Holy Sentinel: Removed lantern.

Martial Village:
+ Tiger race: Added UWE's bonecat animations.

UWE:
+ Traverse Town: Reduced all bed usage cost to 100g at 'Nomad Bar' (down from 600), 'Nomad camp beds' (down from 1000), 'Nomad camp fire' (down from 250) and 'Camp Swamp Platform Small (Nomads)' (down from 1000).

Opdatering: 10. aug. kl. 0:17

UWE:
+ Armoury Ruin Cannibal Plains: Removed 'mech spiders bar squad protect' squad. Since the place is a Cannibal base.
+ Added 'Authentic Skeleton Repair Kit' and 'Wrench' to several Tech Hunter Characters.

Animal Variation:
+ 'Dried Prime Meat' can be cooked at normal stoves now.

Addiotionally, I basically reverted all changes done to 'The Iron Trail' and the 'Howler Maze' by other mods that aren't UWE or Kaizo to make those places CTD less:
+ The Iron Trail: Removed 'wild goats' and 'Lone Wolf' homeless spawn. (Symbiosis)
+ The Iron Trail: Removed 'spider crab massive wander' homeless spawn. (TIHYD)
+ The Iron Trail: Removed 'Guild Surgeon Squad' homeless spawn. (Guild Surgeon)
+ Howler Maze: Removed 'Sea Wolf Den' nests. (Animal Variation)
+ Howler Maze: Removed 'Runt Leviathan Solo', 'Sea Wolf nocturnal' homeless spawn. (Animal Variation)
+ Howler Maze: Removed 'wild goats' and 'Lone Wolf', 'wild pack beast family', 'Wolf pack patrol day', homeless spawn. (Symbiosis)
+ Howler Maze: Removed 'Seaweed crab wander solo' homeless spawn. (Radiant Animal Sub Species)
+ Note: I only left the 'Howler Patrol' homeless spawn. (Animal Variation)

MISC:
+ AI: Alpha Gurglers now try to heal themselves.
+ Added 'Authentic Skeleton Repair Kit' and 'Wrench' to several Tech Hunter Characters.

Opdatering: 7. aug. kl. 17:04

UWE:
+ Bonecats: Reduced hunger rate to 2 (down from 3)

Leviathan Ronin:
+ 'Levi Ronin' faction: Set them as ally with the Guild of Surgeons.
+ 'Nodachi Sun' weapon: +50% damage against Great Beak Things. And you can read the weapon length now.

Opdatering: 7. aug. kl. 12:38

Animals, Animals, All Kinds of Animals:
+ Replaced all instances of 'Cage Beast' spawn with UWE's 'Paracer'.

Symbiosis:
+ Added animal body parts.

UWE:
+ 'Cage Beast': Renamed back all 'Paracer' to 'Cage Beast'.
+ 'Cage Beast': Increased meat and skins.
+ 'Cage Beast': Change attack type to 'ATTACK_CAGEBEAST'.
+ 'Cage Beast': Added 'whale turning' turning animation.
+ 'Foulhound Den' town: Reduced roaming squads of 'Foulhound Den' squads to 2 (down from 200).
+ 'Bonecat Pride Den' town: Reduced roaming squads of 'Bonecat Night Prowl' and 'Bonecat Pride Den' squads to 3 and 6 (down from 100 and 200).
+ 'Bonecat Night Prowl' squad: It spawn a regular bonecat instead of the alpha variant.
+ '_cat type weapon' weapon: Reduced bleed mult to 1.25 (down from 2.25). It was higher than Foulhound's 1.5 bleed mult.
+ '_cat type weapon' weapon: Reduced min cut damage mult to 1 (down from 1.5). Foulhound's was 1 for reference.
+ '_cat type weapon alpha' weapon: Reduced bleed mult to 1.35 (down from 2.35). It was higher than Foulhound's 1.5 bleed mult.
+ '_cat type weapon' weapon: Reduced min cut damage mult to 1 (down from 2). Foulhound's was 1 for reference.

Opdatering: 6. aug. kl. 23:17

UWE:
+ 'Heardsman': Improved armor quality to Good (up from cheap).
+ 'Commodore Thomas': Improved armor quality to Standard.
+ 'Natives': Improved armor quality to Standard.
+ 'Chief Idzuon': Improved armor quality to Standard.
+ 'Holy Army Patrol (Narko's Trap)' squad: High Paladin: Removed belt items and added 'Half Gas Mask' and 'Half Gas Mask (alt)'. Other non-unique members were replaced with a copy that has Gas Masks.
+ Changed building category of several Generators to POWER.

Kaizo:
+ Replaced Kaizo's Holy Sentinel with UWE's Holy Sentinel.

Opdatering: 6. aug. kl. 13:04

Natives and Herdsmen now have 2 basic med kits (up from 1).

Fogmen, Fishmens faction set to NOT REAL. So items looted from them don't get the stolen tag. Tell me if you experience any issues with them.

Opdatering: 5. aug. kl. 8:15

GASTRONOME:
+ NEW BUILDING: 'Storage: Fishman's eye'. Unlocks along 'Storage: Fishman's caviar'.
+ 'Bones': Reduced value to 150 (down from 250).
+ 'Luxury Goods': Reverted changes (Bones and Fabrics ingredients) and removed recipe from the 'Master bench'.

Opdatering: 2. aug. kl. 23:50

Weird Recruits!:
+ Removed Daniel from Catun, since he can't be recruited there for some reason.

Animals, Animals, All Kinds of Animals
+ 'LizardBirb' squad are Drifters instead of Wildlife. So they don't get killed before you can recruit them.

Opdatering: 2. aug. kl. 18:56

Fixed som bags

Opdatering: 2. aug. kl. 9:08

Removed 'dc_met_target_before' tag from Daniel (racruit) dialogue package