Crusader Kings III

Crusader Kings III

RePerk - Repeatable Perks
Showing 1-8 of 8 entries
Update: Apr 16 @ 11:04am

Updated to 1.15
Added Wanderer Perks

Update: Sep 27, 2024 @ 11:17am

First Update to 1.13

Update: Mar 13, 2024 @ 9:02am

Fixed Steel Grip modifier

Update: Mar 9, 2024 @ 10:51am

Bump to 1.12.*
Changed how reperks work when you hit the stacking limit. AI should be able to "complete" the tree now and pick another focus, assuming reperk is not disabled for AI

Update: Oct 4, 2023 @ 11:54am

Added AI usage game rule
Added scripted effect to hopefully make submod creation a little faster/easier.

Update: Jul 29, 2023 @ 6:29pm

Fixed some typos related to the strong modifiers

Update: Jul 28, 2023 @ 5:10pm

Added game rules controlling magnitude and maximum number of stack for modifiers.

Update: Jul 27, 2023 @ 9:37am

Initial upload