Age of Wonders 4

Age of Wonders 4

LevelUp - Unit Medal Overhaul
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Update: Jul 17 @ 5:10am

Changelog: 17/07/25
V7.5

Updated Shock Cavalry ‘Aggressive Tactician’ ability to be consistent with changes to Killing Momentum introduced in the Griffon update.

Update: Nov 15, 2024 @ 1:00pm

Changelog: 16/11/24
V7.4

Updated ability descriptions due to text changes introduced with Tiger update.

Polearm: Versatile infantry with strong defensive stances.
Champion Medal: Retaliator (Mod* +1 Retaliation +20% damage via Retaliation Attacks and Opportunity Attacks.)
Legend Medal: Defensive Attackers (Mod* This unit has +2 Defence against non-flanking Melee attacks.)

Battle Mage: Ranged damage dealer, blast down enemies with critical casts.
Champion Medal: Control (Mod* +10% Critical Chance.)
Legend Medal: Empowered (Mod* Ignore up to 1 Resistance 2 Status Resistance.)

Fighter: Melee duellist, evade retaliations while striking through enemy defenses.
Champion Medal: Vigilant (Mod* Gains +4 Defense and Resistance against Retaliation Attacks and Opportunity Attacks.)
Legend Medal: Martial Expertise (Ignore up to 1 Defense 2 Status Resistance.)

Update: Oct 23, 2024 @ 4:12am

Changelog: 23/10/24
V7.3

Shock Infantry Aggressive triggers +10% Critical Chance for 2 turns, so it can actually be stacked as intended.

Shock Unit (Infantry): Front line breaker, maintain aggression for maximum carnage.
Champion Medal: Aggressive (When this unit attacks an enemy, it gains a stack of +10% Critical Chance. Stacks up to 3 times, lasts 2 turns, all stacks reset when a new stack is gained, can’t be dispelled / countered.)
Legend Medal: Brutal (Mod* +50% Critical Hit Damage.)

Update: Oct 23, 2024 @ 3:43am

Changelog: 23/10/24
V7.2

Removed Passive Unit XP gain and rolled it into a separate mod – Trainer - Passive Unit XP
https://steamcommunity.com/sharedfiles/filedetails/?id=3353433120
It didn’t necessarily fit within the scope of this mod.

Update: Oct 22, 2024 @ 12:52am

Changelog: 22/10/24
V7.1

Shock Cav ‘Charge’ bonus damage halved. Was a bit overtuned compared other Unit Types.
Will continue to playtest and monitor feedback for further balance changes.

Shock Unit (Cavalry): Mobile killing power, control the field with superior mobility and devastating charges.
Champion Medal: Charge (Mod* +5% damage per hex travelled, up to 3 hexes.)
Legend Medal: Aggressive Tactician (Mod* Unit regains 33% Action Point when killing another unit with a Magic, Melee, or Physical Ranged attack. Works once per turn.)

Update: Oct 21, 2024 @ 11:12pm

Changelog: 20/10/24
V7.0

Rebalancing of Shock Infantry, Shock Cavalry, Skirmisher and Mythic unit type rank rewards.

Addition of new ‘Experience’ ability inherent to all units (including heroes) – Unit gains +1 XP at the start of their turn.
This is more a game balance change that allows units that aren’t fighting regularly; such as garrisoned units and scouts, to passively level up over time.
This also affects all neutral and infestation units which will level up slightly faster than in the base game.

In the backend created property groups for all rank rewards so that any future changes to existing abilities will be carried over to any units that have already received a rank reward.

Major Unit Updates:
Shock Infanty:
Champion rank ability promotes sustained aggression rather than relying on securing a kill. Previously it was optimal to waste a units damage on finishing off an enemy to gain its bonus critical chance, now it just needs to remain engaged in combat to achieve the same result.

Shock Cavalry:
Fleeting replaced with the Charge bonus at Champion rank.
Legend rank replaced with a Killing Momentum style ability that restores 33% movement allowing Shock Cav to follow up a killing blow with another charge of up to 2 hexes.
In general Shock Cav should feel more mobile and have higher payoffs for long range and flanking charges.

Mythic:
Gained a healthy +20% boost to damage at Champion rank to help them keep up with base unit enchantments and racial transformations. Retains Vicious Killer but lost Inspiring Killer.
At Legend rank these units will become incredibly durable with an extra 2 Defense 2 Resistance and 30 Hit Points, again to help them keep up with base unit enchantments and racial transformations.
Hopefully these changes will make them feel as powerful and worthwhile as they should feel at high rank, without being overturned.


Full Changes:

Shock Unit (Infantry): Front line breaker, maintain aggression for maximum carnage.
Champion Medal: Aggressive (When this unit attacks an enemy, it gains a stack of +10% Critical Chance. Stacks up to 3 times, lasts 1 turn, all stacks reset when a new stack is gained, can’t be dispelled / countered.)
Legend Medal: Brutal (Mod* +50% Critical Hit Damage.)

Shock Unit (Cavalry): Mobile killing power, control the field with superior mobility and devastating charges.
Champion Medal: Charge (Mod* +10% damage per hex travelled, up to 3 hexes.)
Legend Medal: Aggressive Tactician (Mod* Unit regains 33% Action Point when killing another unit with a Magic, Melee, or Physical Ranged attack. Works once per turn.)

Mythic: Legendary unit, deadly and durable, battlefield terror that can sway the course of battle.
Champion Medal: Dominance (Mod* Unit has: +20% Damage. Vicious Killer.)
Legend Medal: Ancient (Mod* Unit has +2 Defense. +2 Resistance. +30 Hit Points.)

Update: Sep 23, 2024 @ 4:00am

Changelog: 23/09/24
V6.3
Description text update for Battle Mage “Empowered” and Fighter “Martial Expertise” abilities to display the correct values for ignoring Status Resistance, Defense and Resistance respectively.

Update: Jul 5, 2024 @ 4:23am

Changelog: 05/07/24
V6.2
Icon changes to Brutal and Aggressive passives.

Update: Jun 20, 2024 @ 5:23am

Changelog: 21/06/24
V6.1
Increased Shock Cavalry damage bonus provided by Aggressive Tactician to 10% damage per hex travelled, up to 3 hexes.


Shock Unit (Cavalry): Mobile killing power, control the field with superior mobility and devastating charges.
Champion Medal: Fleeting (Mod* This unit is not stopped by enemy zone of control.)
Legend Medal: Aggressive Tactician (Mod* +10% damage per hex travelled, up to 3 hexes.)

Update: Jun 20, 2024 @ 4:48am

Changelog: 21/06/24
V6.0
Full rewrite to update mod per LevelUp+ Test changes inline with changes introduced with the Mystic Update / Eldritch Realms DLC.
Rank rewards simplified and rebalanced across all unit types.

Shield Unit: Melee support tank, deflects missiles and protects allies.
Champion Medal: Deflection (Mod* +2 Defence against non-flanking Physical Ranged attacks.)
Legend Medal: Defender (Mod* Adjacent allies gain +1 Defense. Note: can stack.)

Shock Unit (Infantry): Front line breaker, chain kills for maximum carnage.
Champion Medal: Aggressive (When this unit kills another, it gains 3 Fortune.)
Legend Medal: Brutal (Mod* +50% Critical Hit Damage.)

Shock Unit (Cavalry): Mobile killing power, control the field with superior mobility.
Champion Medal: Fleeting (Mod* This unit is not stopped by enemy zone of control.)
Legend Medal: Aggressive Tactician (Mod* +5% damage per hex travelled, up to 3 hexes.)

Polearm: Versatile infantry with strong defensive stances.
Champion Medal: Retaliator (Mod* Gains +1 Retaliation. +20% damage via Retaliation and Opportunity attack.)
Legend Medal: Defensive Attackers (Mod* This unit has +2 Defence against non-flanking Melee attacks.)

Skirmisher: Ultimate flanker, slip through lines to strike down priority targets.
Champion Medal: Evasive (Mod* Unit has +15% Evasion.)
Legend Medal: Ambusher (Mod* +30% flanking damage.)

Ranged: Ultimate ranged precision, take out priority targets from afar.
Champion Medal: Accurate (Mod* Unit has +20% Accuracy.)
Legend Medal: Sniper (Mod* +1 range on Physical Ranged attacks.)

Battle Mage: Ranged damage dealer, blast down enemies with critical casts.
Champion Medal: Control (Mod* +10% Critical Chance.)
Legend Medal: Empowered (Mod* The unit’s attacks: Ignore up to 1 Resistance. Ignore up to 2 Status Resistance.)

Scout: The eyes and ears of the army, detect enemies from afar while guiding troops unseen through enemy territory.
Champion Medal: Spy Networks (Mod* Unit has +2 Vision and +2 Sensing range.)
Legend Medal: Deceptive Spy (Mod* All units in the army have Universal Camouflage.)

Support: Battlefield buffer, deflect enemy magic while warding nearby troops from attack.
Champion Medal: Spellshield (Mod* +2 Resistance against non-flanking Magic attacks.)
Legend Medal: Spellwarden (Mod* Adjacent allies +1 Resistance. Note: can stack.)

Fighter: Melee duellist, evade retaliations while striking through enemy defenses.
Champion Medal: Vigilant (Mod* Gains +4 Defense and Resistance against Retaliation Attacks and Opportunity Attacks.)
Legend Medal: Martial Expertise (This unit’s attacks: Ignore up to 1 Defense. Ignore up to 2 Status Resistance.)

Mythic: Legendary unit, battlefield terror that can sway the course of battle.
Champion Medal: Dominance (Mod* Unit has: Vicious Killer. Inspiring Killer.)
Legend Medal: Ancient (Mod* Unit has +50 Hit Points.)