Tower Unite

Tower Unite

Cranius Underground Laboratory
Showing 1-8 of 8 entries
Update: Jun 20 @ 11:14pm

Fixed canvases. Ported changes I made for the SDNL version of the map (scaffolds in the surveillance room)

Update: Aug 4, 2023 @ 1:08pm

- Observation: Added buttons to activate the alternate layout here so you can actually disable it without noclipping
- Freezer: Fixed some of the dark floor borders not connecting with staircases
- Lobby: Fixed the alternate layout's shutter doors intersecting with the banners
- Lobby: Added another failsafe to hopefully prevent the front door from randomly opening (also fixed it not going to the Condo Hub)
- General: Fixed a few z-fighting textures
- Other minor changes

Update: Aug 3, 2023 @ 1:38pm

- Subject 000: Fixed some of the doors not being locked
- Subject 000: The corridor connecting to the lower end of the Freezer is now locked while the alternate layout is enabled

Update: Aug 3, 2023 @ 1:29pm

- Observation: Fixed one of the staircases leading to Subject 000 not matching with the other one
- Observation: Added another (inaccessible) stairway/hallway room on the opposite side of the other one
- Observation: Retextured some walls I forgot to update
- Observation: Edited the supports on the camera footage wall
- Observation: Removed a redundant placeable light

- Lobby: Edited the concrete frames of the break "room" areas
- Lobby: Added fun designs to the windows
- Lobby: The buttons on the welcome desk now toggle a slightly altered map layout (you'll have to killbind to get out of the entry corridor)

- Freezer: Moved the two lights by the Lobby doors further apart

- Subject 000: Fixed the corridor ambience not playing

Update: Aug 1, 2023 @ 7:03pm

Small-ish update for the August 2023 contest. The Observation room is now at a similar level of quality to the other rooms in the map, and every other area received minor but still significant visual upgrades.

- Observation: Surveillance screens are now (slightly) animated
- Observation: Re-textured the walls and added new giant wall supports
- Observation: Added truss supports to the two inset areas that didn't have them before
- Observation: Removed the center platform and replaced it with a giant battery
- Observation: Moved the desks around and added two more
- Observation: Furnished the stairway to the meeting room
- Observation: Added a frame and light to the meeting room stairway's bottom entrance
- Observation: Added broken windows to the accessible upper room
- Observation: The inaccessible upper room now has a (very basic) interior instead of an opaque window
- Observation: Fixed surveillance screens not covering the entire TVs
- Observation: Added a lightbeam to the projector
- Observation: Fixed a z-fighting texture

- Lobby: Retextured the floor
- Lobby: Added metal beams and concrete frames to the "break room" areas on either side of the entry corridor
- Lobby: Added extra wall supports to the two inset office areas
- Lobby: Added plaques for the giant busts in the entry corridor
- Lobby: Added flowers to the giant busts' planters
- Lobby: Added colorful metal railings to the bottom two staircases
- Lobby: Recolored the "WELCOME" sign
- Lobby: Centered the spotlights with the giant busts' planters
- Lobby: Updated the visuals of the out-of-bounds entry room
- Lobby: Disabled collision on room number signs and the out-of-bounds rooms
- Lobby: Raised the waterfall sound emitter to make it audible from more angles
- Lobby: Added collision to the WELCOME sign

- Freezer: Added pipes to the ceiling and decals to the floor of the upper end
- Freezer: Ceiling supports are now much thinner
- Freezer: Added blocking volumes to the ceiling for a smoother rocket jumping experience
- Freezer: Added extra detail (and new sound emitters) to the maintenance hallway
- Freezer: Added colorful metal railings to a staircase that was missing them
- Freezer: Pushed back a yellow barrel at the lower end that looked like it should be resting on a wall but it actually wasn't (now it is doing that)
- Freezer: Fixed a hole in the maintenance hallway ceiling

- 000 Containment Vat: Added signage to the other connected rooms marking the room's name
- 000 Containment Vat: Added sound emitters to the connector corridors
- 000 Containment Vat: Added extra floor lights near the doorways
- 000 Containment Vat: Gave the floor a slight blue hue
- 000 Containment Vat: Replaced the ambient noise
- 000 Containment Vat: Fixed an invisible force blocking movement around the vat

- Misc: Made ambient sounds generally quieter
- Misc: Replaced the pile of barrels in the Office Hallway with two stacked drawers
- Misc: Shrunk a crab to prevent icy fog from entering the Office Hallway
- Misc: Disabled collision on every hanging lamp (except for the wide fluorescent ones in the Lobby)
- Misc: Pushed some chairs in

Update: Jul 17, 2023 @ 2:14pm

- Updated the fountain texture

Update: Jul 17, 2023 @ 2:10pm

- Hopefully fixed the front door being open (also fixed one of the doors not being locked)

Update: Jul 17, 2023 @ 2:00pm

Created item.