NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Operation: Burning Lance
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Update: Apr 10 @ 5:35am

Update: Feb 26 @ 7:27pm

0.75D

- Adjusted Stormlords/Gunships/LF Evasion Rules
- Reduced spook and diviner radar sigs
- Reduced LF health/ammo pool
- Increased Haphazard Negative Modifiers
- Fixed Scattergun attempting to fire through obstacles
- Razik having double the intended ROF on 34mm
- Fixed missing guardian component 9 on DC Boards
- Updated Name/Stats of SEWACS radar package
- Reduced Bravado weapon ranges from 5.2km to 4.8km

Update: Feb 22 @ 9:29pm

0.75C

- Removed BSHRT from rapier
- Reduced rapier traverse
- Reduced Razik Speed
- Fixed uneven mass on Razik fuel pods
- Fixed Missing Repair Slots on Skybound, Skybound MK2, Router
- Slightly increased collision radius on craft 20mm equivalents
- Reduced structure HP on fleet carriers
- Reduced Photon Laser ROF to 25 RPS
- Fixed Tanto's always drawing power instead of only drawing when firing

Update: Feb 21 @ 6:47pm

0.75B
- Fixed Annihilators having terminals
- Fixed Command being placed at the last of the hull list

Update: Feb 21 @ 3:36am

0.75A

- Fixed offset exohull rear hangar
- Fixed duplicate network keys
- Fixed some wrong descriptions

Update: Feb 20 @ 6:39pm

0.75

All Fleets are likely broken with this update

Global:
- Added Carriers/Strikecraft
- Changed a lot more stuff
- Fixed NRE on Spinal EWar
- Most hulls had their compartments adjusted.
- Replaced more stock missile components with OBL Specific ones
- S2s have an additional seeker/support slot
- Reduced VFX CPU impact on several VFX
- Stuff changed

Maps:
- Rebuilt Octrees for all maps
- Added (8p) Farluaan Ruins
- Fixed missing colliders on Kentauri Rock

Update: Jan 19 @ 10:56pm

0.73A

- Fixed Maelstroms not being able to fired from Onagers
- Minor optimisations on 20mm impacts/RPF impacts
- Ran every map through the octree optimizer, still not exactly ready for craft yet.
- Updated Zaretian Grinder PDT to use 41mm instead of 35mm to deconflict with stock's 35mm
- Fixed blast frag loaded missiles from chain reacting on death
- Updated AI classifications for all factions

Update: Jan 10 @ 9:03pm

0.73

Early compatibility patch. There's a NRE related to large AI fights that is currently being tracked.

Global:
- Updated ship trail visuals
- Fix for 20mm visuals being faster then then actual projectile position so it looks inaccurate
- Added hull lights for Aeveria/Zaretian/Diabloians
- Added some loading screen tips
- Fixed AMMs with Frag/Frag EL from dealing damage to other missiles if shot down.

Aeveria:
- Attempted fix for phoenix DC Board missing all rear facing elements
- Fixed crooked panel lines on Aeveria C3 mounts
- Fixed Skybound Mk2 wrong radar panel coverage
- Converted Bulwark to the Grazer Style Weapon instead of a modified continuous beam (To avoid situations where it would gib 2 missiles instead of the expected 1)

Betel:
- Increased kordust armor to 22cm
- Slightly increased kordust AT
- Added 15% LT bonus to Kordust
- Fixed missing module 11 on Vorniket DC Board

Biomatter:
- Increased HP on Biomatter CIC
- Added reinforced tag to biomatter big reactors
- Upgraded a number of Blister, Abscess, Hemorrhage, Sepsis compartments to be 2x in height to allow for bigger magazines
- Hemorrhage base speed increased to 16m/s
- Blister base speed increased to 26.5m/s
- Abscess base speed increased to 19.5m/s, improved angular thrust by 15%
- Flood Rockets, Spore Mines, Spore Birthers and Spore Whiners now have missile cam too.

Diabloian:
- Adjusted arcs on the Lance Destroyer

Maps:
- Not optimized yet
- Fixed misaligned colliders on Illvia Stack
- Added (10p) Kalathean Ruins
- Fixed kentauri rock not getting the tac shader

Margan:
- Combined Explosive and AP crystal ammo into a hybrid ammo type
- Increased Storm Missile Speed
- Increased Storm Missile damage
- Increased Fulguration spinal beam range to 7200m
- Increased Stormwind LT
- Increased Orion Oblivion Base Speed to 20.5m/s base

Zaretian:
- Pulse Jammer made to C4
- Pulse Jammer is now unbuffable, Base stats increased to compensate
- Added Afflictor Corvette
- Adjusted Misery C2 mounts to C3
- Increased misery prog channel to 3
- Increased misery cost to 150 points
- Lamenter FOV increased to 20

Update: Oct 31, 2024 @ 12:38pm

0.72c

Maps:
- Fixed missing collider in Illvia Stack

Update: Oct 30, 2024 @ 10:10pm

0.72b

Global:
- Fixed missile trails appearing in the fleet editor