Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic Faction Strength & Starting Armies
Viser 11-20 af 34 forekomster
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Opdatering: 20. aug. 2024 kl. 14:36

- Updated the faction potential bonuses the AI gets to be more in line with CA's as of the 5.2 update. With this mod the AI will be stronger at lower Faction Potential values, and very slightly weaker in some aspects at higher Faction Potential values.

Opdatering: 12. juli 2024 kl. 7:09

- Reworked faction_potential_handicap_effects_tables so that the AI gets less buffs (cheats) overall. Legendary difficulty gives AI factions about 11% reduction to upkeep, construction, and recruitment costs. This can be easily overwritten by other mods.

Opdatering: 25. juni 2024 kl. 18:20

- Updated the mod for update 5.1. No changes seemed necessary.

Opdatering: 4. juni 2024 kl. 19:08

- Flattened the faction potential modifier for AI in fog of war.
- The Equalize Faction Potential option now correctly buffs factions on higher difficulties, as vanilla did.

Opdatering: 5. maj 2024 kl. 12:31

- Updated the default settings for when MCT is not being used.

Opdatering: 5. maj 2024 kl. 12:28

- Updated default MCT settings.

Opdatering: 5. maj 2024 kl. 8:52

- Changed the Flatten Faction Potential MCT setting name to Equalize Faction Potential.

Opdatering: 5. maj 2024 kl. 8:48

- Added a new Flatten Faction Potential MCT setting to set all AI faction's faction potential to 100 before any modifications are applied.
- Corrected an issue with tracking faction potential changes when loading a saved game.

Opdatering: 30. apr. 2024 kl. 16:10

- Updated for update 5.0. No changes seemed necessary.

Opdatering: 22. feb. 2024 kl. 16:10

- Updated the MCT settings to be more in line with my current standards.