Total War: WARHAMMER III

Total War: WARHAMMER III

Nurgle Plus
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Update: Apr 2 @ 12:23am

Update: Mar 25 @ 2:09pm

Update: Mar 19 @ 6:11am

Fix / changes :

Chaos furies of Nurgle health / entity count is back to normal

Update: Feb 22 @ 5:31am

Update: Feb 20 @ 4:13pm

Update: Feb 20 @ 12:22pm

Update: Feb 20 @ 8:27am

Fix/changes :

Cults have been (finaly) updated.

1) Pox Weaver :
-> +50 income
-> 20 Infections
[Lord] +20 infections
-> [Nur.Cor 50+] Plague cost -30% (province)


2) Pathogen Propagator :
-> +150 income
-> +15% chance plague spreading (province)
-> [Plague] +200 income

3) Plague Inducer
-> +50 income
-> -2 infections
-> +50% plague duration (province)
-> Hidden enemy forces will be visible (local region)
-> [Nur.Cor 75+] +2 infections
-> [Nur.Cor 75+] +50% plague duration (province)
-> [Nur.Cor 75+] +25 armor to all your units (local region)

4) Pestilence Speaker :
-> +50 income
-> Nur.Cor +5
-> +15% chance for enemy characters to make a critical agent failure (local region)
-> [Hero] Nur.Cor +10
-> [Nur.Cor 75+] +25% attrition damage for enemies armies (province)


5) Concotion Chamber :
-> Nur.Cor +5
-> [Nur.Cor 50+] Nur.Cor +3
-> [Nur.Cor 50+] +50 xp (factionwide)
-> [Nur.Cor 50+] +10% tech
-> [Nur.Cor 50+] +5 Winds of magic capacity (all forces factionwide)

6) Cult magus chamber (nurgle)
-> +50 income
-> +10% income of settlement
-> Nur.Cor +3
-> [Nur.Cor 50+] +1 recruit level for Lords & Heroes
-> [Nur.Cor 50+] +1 capacity for cultists
-> [Nur.Cor 75+] +5 Nur.Cor
-> [Nur.Cor 75+] Enables attrition to enemy forces (provincewide)

Note : All auto destroying buildings haven't been touched

Update: Jan 30 @ 5:34am

Update: Jan 17 @ 8:22am

Fix/changes :

- Fixed nurgle cultists having greater gate of nurgle unlocked by default

- Brace your bowels now shows it can resurrect dead entities

Update: Jan 14 @ 5:20am