Halo: The Master Chief Collection

Halo: The Master Chief Collection

Calamity Desert v1.1 - THE BLAZING STORM UPDATE
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Update: Sep 21, 2023 @ 5:15pm

MCC Update
Updated the map to work with patch 1.3272.

Update: Sep 3, 2023 @ 7:17am

Update v1.1.3.2
-One more Race mode fix.

NOTE: I raised the Mod's minimum game compatibility version to 1.3232.0. If you're on a lower patch of MCC, the map will disappear from your Custom Multiplayer menu. Please update to the latest MCC patch to fix this problem. This shouldn't be much of an issue for most players, but different MCC patches do affect gameplay for some players.

Update: Sep 3, 2023 @ 6:55am

Update v1.1.3.1
-Fixed spawn placements for Race mode and increased the distance from the first checkpoint a bit.

NOTE: I raised the Mod's minimum game compatibility version to 1.3232.0. If you're on a lower patch of MCC, the map will disappear from your Custom Multiplayer menu. Please update to the latest MCC patch to fix this problem. This shouldn't be much of an issue for most players, but different MCC patches do affect gameplay for some players.

Update: Sep 3, 2023 @ 6:42am

Update v1.1.3
-Raised King of the Hill hills to 16
-Raised Race mode spawns to 16.
-Minor Scenery Touchups

NOTE: I raised the Mod's minimum game compatibility version to 1.3232.0. If you're on a lower patch of MCC, the map will disappear from your Custom Multiplayer menu. Please update to the latest MCC patch to fix this problem. This shouldn't be much of an issue for most players, but different MCC patches do affect gameplay for some players.

Update: Sep 2, 2023 @ 7:33am

Minor update v1.1.2.1
Changing computer screen in the red and blue bases.

Update: Aug 31, 2023 @ 4:23pm

Workshop Fix
-Fixed thumbnail

Update: Aug 31, 2023 @ 3:43pm

Update v1.1.2
-Raised the Oddball count to 16 spawns.
-Fixed placements with King of the Hill.

Update: Aug 27, 2023 @ 5:21pm

Update v1.1.1.1
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-More adjustments to King of the Hill and Oddball. I just learnt how to make the hills bigger. Should've learnt that months ago lol. Skulls spawns in more random places now.

Update: Aug 27, 2023 @ 4:58pm

Update v1.1.1
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-More spots placed for King of the Hill
-Fixed minor details like the light beams for landing on top of the bases.

Update: Aug 11, 2023 @ 12:34pm

NEW CONTENT UPDATE!!! v1.1
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-A terrible twisting tornado. 🌪
-Teleport tents with Vehicle Pickup spots. 🏧
-Improved map design. 🗺
-New vehicles. (Can you spot them?) 🚘

KNOWN ISSUES:
- The tornado doesn't show up while spinning for other players so the host has to guide them where it's going. In a way, it makes it more fun and menacing but not what I intended. Halo 1's engine is very advanced and ahead of its time, but a bit limited. Who knows, I might port this map to Halo 2 or remake it in the future.

BUGFIXES:
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-Fixed tumbleweed naming for "flipping" it. It originally showed <invalid string entry>. I didn't know how strings worked in this game. 😅

Improvements during map development:
-LIGHTMAPS. uhhhghghgh. I should've used the "low" setting for rendering the world lighting. It reduced so many hours of generating it. What once was 15 hours was now 4 to 5. I had it on “medium”. Even on low, it doesn't look that much different except for the baked shadows looking a bit low-res. It's not as bad as "turd" where it makes the lighting look muddy.

-Extra features I discovered in the tag editor: I just learned how to changed the object color. I was about to bake a green color to the car pickup orb’s texture in the map. The tornado "suck" effect was pretty easy and was teased as the biggest feature of this update. I thought it would be hard to implement through some advanced scripting, but it turned out to be very simple. The more you know. 😉

-SCRIPTING: There's a lot more scripts running in the background for this update to stitch everything together. The initial version just had a script for spawning the tumbleweeds. HaloScript (or ahem... BlamScript 🤨) is the weirdest language I've ever programmed. But, it all compiled with no errors (for the most part).

-MAP DETAIL: I increased the polygons for the sand terrain. This not only made the lighting more detail, but it also made some of the terrain smoother to drive on.

Welp, that's all for now folks! What's next... I'm exploring other games, and I'll probably check out the Source engine. For now, I need a looooonnng break from modding this game. I'll catch up on the campaign on my own time. It was fun and I hope you all enjoy this amazing map. I know you'll like more of it.

THUMBNAIL FIXED. I forgot how lol