HUMANKIND™

HUMANKIND™

VIP Modpack
Showing 11-20 of 56 entries
< 1  2  3  4  5  6 >
Update: Nov 29, 2024 @ 1:52am

VIP 5.34 Patch Notes

CHANGES
- Aesthete action cost reverted to vanilla
- Aesthete action gain reverted to vanilla
- Merchant action gain reverted to vanilla, then increased from scaling with NumberOfResourceDepositInvestmentDone ^ 0.125 + 1 to NumberOfResourceDepositInvestmentDone ^ 0.5 + 1
- Persian LT reverted to vanilla
- Merchant Star requirements lowered slightly in the early game
- Aesthete Star requirements lowered slightly in the early game
- Army Wages: Paid Wages reverted to vanilla
- Artistic Expression: Censored Arts and Free Arts reverted to vanilla
- Press Freedom: Freedom of Speech now gains -20% Cost for enacting and cancelling civics in addition to unlocking the Symposium. Propaganda reverted to vanilla.
- Knowledge Authorities: Foreign Innovations +1 science from bought resources now applies to all cities instead of only the capital (the stability penalty still applies only to the capital)
- International Trading: Unlock Condition now requires 7 Merchant Stars and the Free Trade Technology. Isolationism Reverted to vanilla, then readded +1 City Cap
- Republic Evolution and Aristocracy Evolution: Democratic Republic reverted to vanilla
- Punishment: Physical Punishment loses +1 Stability per population and gains +3 Stability per garrison (in addition to +5 stability per Unemployed)
- Religious Rites: Communal Rites' action (Procession) stability reverted from +10 to +1 per follower to match vanilla. It still gives +15% pop growth.
- Religious Minorities: Both choices reverted to vanilla
- Foreign Customs: Unlock condition is now "Unlock the Centralized Power Technology, have a Territory under another Empire's influence and have 7 or more Aesthete stars"
- (TWR) Influence cost to refuse a civic change from World Congress changed from 20 + NumberOfEnactedCivic ^ 2.8 * EraLevel to ((20 + NumberOfEnactedCivic ^ 3 + NumberOfEnactedCivic * 5) / 5000) ^ 1 * 5000 + 90 * EraLevel ^ 2 - 55
- Legitimacy: Added +2 Influence on Capital to Natural Right
- Leadership: Removed +20% to all FIMS and -10 Stab on capital per city and added -10% to Shared Projects industry cost to Autarch; Removed +1% to all FIMS per city on all cities and added +20% money gain on grievances and war surrenders to Small Council.
- Tier 3 governments (Republic Evolution/Aristocracy Evolution/Monarchy Evolution) now unlock at Nationhood to match vanilla.

BUGFIXES
- Capital Punishment (both versions) : Fixed a base game bug where the +1 stability on district was applying to exploitations
- Fixed bug introduced by mod that wasn't applying the Natural Right effect on emblematic outposts
- Fixed incompatibility between mod and patch that was causing the wrong effects to happen in tier 2 and tier 3 governments, as reported by Momosundeass
- Fixed a bug introduced by the mod that was caused by the Han Paper Mill

Update: Aug 6, 2024 @ 10:53am

VIP 5.33 patch notes

- Reduced Brazilian's Agronomy Lab science per farmer from 3 to 2

- Fixed bug introduced by the mod that was not allowing Mexican Soldaderas, Brazilian Jungle Brigades or Cuban Guerrileros to have stealth. Thanks FurryProfilePic for noticing and reporting it

Update: Jul 28, 2024 @ 1:00pm

VIP 5.32 patch notes

- Fixed bug with Notre Dame that was causing turn pending in specific circustances

- Reduced scaling for Independent People Profit Sharing with population and increased scaling for it when mercenaries are hired

- Pacifying conquered Independent cities's cost increased from 15% to 25% of founding a new city, but duration fixed at 5 turns for all game speeds. This will reduce the total cost from about 150% to 125% spread in five turns.

- Naval units (not transports) that start the turn on a harbour (regular harbour, not special ones) will gain 3 extra movement speed for this turn

Update: Jun 21, 2024 @ 3:44pm

VIP 5.31 Patch Notes

- Fixed bug introduced by mod that was having Bronze Working as a requirement to Standing Army instead of Organized Warfare

- Added +1% population loss per 10 negative food when the city is starving.

Update: Jun 1, 2024 @ 8:56pm

VIP 5.30 patch notes

BUFFS

- Granary line (Granary/Grain Silos/Industrial Silos) gained +1% growth gain per Farmer
- Domestication tech gained a new effect that adds +10% growth gain on Admin Centers
- Admin Centers gained +1 Influence output
- Outpost's base industry increased from +2 to +3 while unattached
- Nubian Pyramid's Industry and Money yields increased from +2 to +3 each
- Neolithic tribes now add one extra population to their nearest outpost when sucessfully ransack a tile


NERFS

- Base Bonus pop growth from Admin Centers was removed (from +5% to +0)


ADJUSTMENTS

- Government Civic unlock conditions tooltip updated to match the mod's effects
- Agrarian Star tooltip updated to match the mod's effects
- Added special options for Religious Woes when you have Taxed or Untaxed minorities civics, giving players more options to deal with it.
- Fixed vanilla bug that wasn't applying the Cheerleading status correctly in the "An Outstreched Hand" event
- Lowered the threshold for Aesthete, Merchant and Science stars. Slightly lowered the threshold for Agrarian stars.


ATTACHMENT COST REWORK
- Territory Attachment cost reworked from to 30+30*AttachedTerritories*TotalAttachedTerritories to 30+10*AttachedTerritories*TotalAttachedTerritories+5*TotalAttachedTerritories^2, where AttachedTerritories is the amount of territories attached to the city and TotalAttachedTerritories is the amount of territories attached to all cities.

In practice, this means that attaching territories is cheaper for bigger cities and more expensive for small cities, with the breakeven point (where it costs the same as vanilla) starting at 1 territory when you have 1 city, 2 territory when you have 2 cities, 3 territories when you have 4 cities, and between 3 and 4 territories at 5+ cities.

Update: Apr 28, 2024 @ 12:45pm

5.29 BUGFIX - Fixed a tooltip bug introduced by the mod when attacking Horde units

Update: Apr 23, 2024 @ 11:04am

VIP 5.28 patch notes

BUFFS

- Ghanaians LT added -25% Market Quarter Industry Cost

- Hawaiians Koa Warriors: Population Cost reduced from 4 to 3

- Reduced Aesthete star goals. The reduction is about 20% for eras 1-3, 5% for era 4 and 0% for eras 5 and 6.

- Reduced Merchant star goals. The reduction is about 25% for eras 1-3, 5% for era 4 and a 5-10% increase for eras 5 and 6.

- Base Market Quarters now gain +1 money per adjacent Coastal Water


BUGFIXES

- Fixed the "A Harsh and Distant Front II" event to give +1 Combat Strenght instead of -1 CS

- Fixed the "The Shape of Seas" event from Oceania DLC not firing

Update: Apr 13, 2024 @ 9:55am

VIP 5.27 Hotfix
BUGFIXES
Fixed Hunnic and Mongol hordes receiving -8 melee penalty instead of -4

Update: Apr 13, 2024 @ 8:56am

VIP 5.26 patch notes

BUGFIXES
- Fixed a tooltip bug with Be Virtuous as Water

ADJUSTMENTS

- Reduced slightly Aesthete and Merchant star goals, especially in the lategame
- Bonus percentage Money gain on Civil Engineering and Naval Air Strategy changed from "all Money income" to "Money from Trade Routes"

Update: Mar 14, 2024 @ 10:40am

VIP 5.25 patch notes

BUFFS

Monumental Contractors: Helping another player build a wonder now adds 2% extra influence for 10 turns (on normal speed), non-stacking.

Trade Resources civic increased from -20% deposits needed to -40% deposits needed.

Public Ceremonies Buffs (these all stack):
Feast now also grants the city a permanent +1 Food per Farmers
Festival now also grants the city a permanent +1 Influence on Common's Quarters
Parade now also grants the city a permanent +1 Stability on Garrison
Trade Fair now also grants the city a permanent +1 Money per Traders
Games now also grant the city a permanent +3 Stability
Symposium now also grant the city a permanent +1 Science per Researchers

Harappan Canal Network's Food increased from +3 to +4

Garamantes LT influence gain on main plaza reduced from +5 to +3. Added +2 influence gain while growing to Admin Centers.

NERFS

Pama-Nyungen Fish Traps's Food reduced from +4 to +3

Khmer's Legacy Trait Food yield reduced from 7 to 6 per territory

Nuclear and Termonuclear Tests industry cost increased by 25%

Space race projects industry cost increased by 50%

Endgame Technologies fame gain reduced from 300 to 100


ADJUSTMENTS

Fixed the Monumental Contractors bug that was making it give money and influence much bigger than it should be. This should reduce the amount of instant money and influence given by Monumental Contractors to up to a sixth of what it was before this patch.

Rushing: Swapped the Gold and Bronze era star requirements. This will make the gold star as hard to get as it was before, but the bronze star harder. (for example, if before you had to get to do 6 kills for bronze, 8 for silver and 10 for gold, for a total of 24 kills for the 3 military stars, then now you need 10 for bronze, 8 for silver and 6 for gold, for a total of 24 kills for the 3 military stars.)