Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 4 Reflow
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Update: Jan 8 @ 7:06am

9.1 preview:
Fixed Midnight light bridges not activating
Misc tiny script fixes in the levels

Update: Jan 3 @ 12:51am

9.1 preview:
Adjusted flashlight tutorial script
The crates that hit Chief in the elevator shaft sequence on Dawn now cause damage
Adjusted elevator shaft script with Elite (timing on active camo)
Fixed narrative terminals in crater area on Requiem from killing player (I had attached the player to the terminal instead of the other way around, lol)
In single player, audio from narrative terminals like Halsey's log on Requiem and the IFF tags on Infinity are now attached to the player biped during playback (still need to do the audio logs/terminals on Dawn and Composer)
Script fixes for Reclaimer (trying to mitigate softlocks)
Effect priority fixes for energy sword effects
Fixed Promethean energy sword using original effects in 3rd person
Added additional bipeds to shared campaign map

Update: Dec 31, 2024 @ 11:55pm

9.1 preview:
Active camo now affects flashlight
Fix for broken slipspace portal at end of Shutdown cutscene
Changes to Promethean Hunter turret aiming
Adjustments to Lich shell and interior materials
Cleanup of unneeded tags
Minor fixes

Happy New Year! :)

Update: Dec 9, 2024 @ 2:59pm

9.0 release

Update: Dec 7, 2024 @ 8:10pm

Cutscene fixes (lighting, brightness, color)
Fixed broken fog in Didact cutscene
Reduced player tracking and projectile speed from enemy Needlers
Slightly reduced mounted plasma turret damage
Adjusted antigrav lights on Ghost and Banshee
Slightly altered Storm Rifle materials

Update: Dec 6, 2024 @ 5:39pm

Final round of bug testing and fixes before full 9.0 release

Update: Dec 4, 2024 @ 8:30am

9.0 preview:
Fixes for Composer (will refine a bit more later)
Removed the sticky detonator marine animation and replaced with a marine and scientist going out swinging
Fixed the Jackal murdering a scientist animation
Script refinements
Replaced and added weapon crates laying around final Atrium battle

Update: Dec 1, 2024 @ 8:23pm

9.0 preview (hopefully final update before release):

Further refined Covenant projectile effects
Adjusted projectile effect priorities
Adjusted vehicle effect priorities
Slightly zoomed out camera in most cutscene shots
Adjusted lighting and brightness in several cutscenes
Fixed some missing particle tags

Update: Nov 30, 2024 @ 4:14pm

9.0 preview:
Updated level image for Composer
Refined all Covenant projectiles to be more consistent in appearance
Made AR and all Covenant projectiles able to explode grenades
Increased velocity on Shade turret projectiles (with AI velocity scaled to compensate)
Fixed broken facial animation for Cortana's reflection in Shutdown
Adjusted materials on Storm Rifle
Slightly reduced velocity on Storm Rifle projectiles
Adjusted damage states and effects on Ghost and Banshee

Update: Nov 29, 2024 @ 8:58pm

Rebuilt maps