Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 4 Reflow
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Opdatering: 9. juni kl. 16:49

Updated level images

Opdatering: 2. juni kl. 14:26

Version 9.1.1:
Rebuilt AI pathfinding for all campaign levels
Fixed incorrect enemy rate of fire and AI aggressiveness on Easy and Normal
Modified some enemy spawns in the first field section of Requiem
Scripting fixes on Shutdown

Opdatering: 28. maj kl. 20:36

Version 9.1
Readjusted Forerunner explosive barrel effects (the engine renders what it wants)
AI now reacts to attached sticky grenades like they do for plasma grenades
Adjusted shadow properties on various objects
Fixed a few Knight spawns that were showing them for a frame before they phased in
Changed green plasma lights on Covenant crates to blue
Changed a few more Jackals throughout the campaign to spawn with Storm Rifles
Readjusted lighting on Chief for consistency in Requiem intro cutscene
Added more equipment pickups throughout Infinity
Increased fog throughout jungle section of Infinity
Initial Promethean Vision equipment now drops from where the Knight is killed
Starting Rally Point Bravo on Infinity now plays Lasky/Palmer cutscene
Readjusted camera zoom on various shots in Lasky/Palmer cutscene on Infinity
Removed bugged radio screen glow in one shot during Lasky/Palmer cutscene on Infinity
Moved some Knight spawns during turret defense section on Infinity
Readjusted lighting and brightness in final Didact cutscene on Midnight
Fixed some broken triggers in Spartan Ops (that I encountered)
Bunch of random little adjustments that I can't remember
Thanks for playing :)

Opdatering: 4. apr. kl. 14:58

9.1 release candidate:
Reworked Phantom destruction effects and level scripting to hopefully fix crashing on Shutdown 🤞
Fixed bright light bug when entering spires on Shutdown
Adjustments to Forerunner explosive barrel effects
Reworked Tilt damage table

Opdatering: 28. mar. kl. 22:22

9.1 release candidate:
Final round of bug testing (especially in Spartan Ops) before release
Adjusted lightmap and shadow settings across the entire game
Fixed broken lightmap for final area on Midnight
Minor tweaks to camera shake from weapon fire
Minor tweaks to Hunter AI
Minor fix for Elite blood splatter
Fixed broken equipment crate on Infinity
Fixed broken fade from first cutscene on Forerunner
Adjusted Forerunner turret beam effects
Edited opening title line on Dawn

Opdatering: 11. mar. kl. 16:36

9.1 preview:
Adjusted lightmap and shadow properties across all levels
Fixed broken 3rd person Promethean Vision effect
Minor adjustments to Concussion Rifle projectile visuals
Further increased FOV in first Cartographer cutscene on Requiem
Added more weapons and adjusted enemy encounter before final Atrium battle on Composer
Adjustments to final cutscene on Composer
Fixed not being able to skip Prologue or Epilogue

Opdatering: 2. mar. kl. 20:57

9.1 preview:
Fix for broken weapon crate on Forerunner
Fix for broken weapon crate on Shutdown
Fix for Forerunner Hunter losing their weapon randomly

Opdatering: 28. feb. kl. 22:08

9.1 preview:
Adjusted and improved some lighting on Chief in the first cutscene on Requiem
Adjusted camera feedback when firing for several weapons
Tweaked velocity on Covenant turret and vehicle projectiles
Small adjustments and refinements to ragdoll force from different weapons
Changed a few weapon crates on Forerunner
Changed some encounters and added more weapon crates + cover on Shutdown
Some small level script fixes/tweaks

Opdatering: 16. feb. kl. 8:55

9.1 preview:
Removed some UI elements from binocular view (zooming in with a weapon with no scope) to make it cleaner
Adjustments and refinements to Plasma Pistol firing, charge and projectile effects
Adjustments and refinements to Storm Rifle projectile effects
Adjusted Beam Rifle overheat effects
Beam Rifle's scoped view is now tinted blue
Overhauled Concussion Rifle appearance
Adjustments to lighting in first cutscene in Forerunner
Adjustments to lighting in final cutscene on Reclaimer
Minor adjustments and fixes to level scripts
Hijack damage should no longer be fatal (unless you have no shields)
Adjusted ragdoll force from multiple weapons for Grunts, Jackals and Elites

Opdatering: 26. jan. kl. 18:21

9.1 preview:
Reduced Mantis shield stun time
Reduced Scorpion EMP delay time
Adjusted Scorpion turret camera up
Reduced Scorpion turret seat damage
Slightly reduced Banshee primary bolt damage
Increased FOV during first in-game Cartographer cutscene on Requiem
Adjusted brightness of light bridges in Cartographer area on Requiem
Adjusted brightness in final Terminus area on Requiem
Made cutscene start sooner during Terminus elevator ride up on Requiem
Fixed broken button press animations on Requiem
Made Promethean weapon first-time pick up animations play only on Forerunner instead of Infinity
Fixed broken button press animations on Infinity
Removed final MAC cannon button press on Infinity
Adjusted timing of some dialogue here and there
Adjusted color grading in Librarian cutscene on Reclaimer
Fixed broken shadows on Librarian cutscene on Reclaimer (as best as I could)
Increased FOV during Chief's power up cutscene on Reclaimer
Increased FOV during Chief's cool walking away cutscene on Reclaimer
Optimized some level scripts and cleaned some code up