Garry's Mod

Garry's Mod

Terminator Nextbot
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Update: Jan 11, 2024 @ 6:30pm

Make bot handle jumping into vents/crouch areas better
Stomp an error.

Update: Jan 11, 2024 @ 2:57pm

Sanity checks + style

Update: Jan 10, 2024 @ 8:37pm

Bug stomp

Update: Jan 10, 2024 @ 1:29pm

Tweak beating up ents.

Update: Jan 7, 2024 @ 1:00pm

Loads of small tweaks
Minor optimisations
Style fixes

Polished ladder interactions a bit.

Bot will now avoid spots it's taken damage at
Bots will now dissolve correctly

Huge polish for bots when locked doors exist, fixing a bunch of brain loops.
Bots will prioritize intercepting players over intercepting npcs.
Bots will juke players in close range better.

Bots properly hanlde holstering weapons with no/invalid models

Update: Nov 29, 2023 @ 3:23pm

Bot will not avoid dropdowns when it's really angry

Bot will more consistently crouch to beat things up.

Tweaked weapon judging.

Fixed bot rarely getting stuck looking into the sky.

Update: Nov 25, 2023 @ 3:37pm

Polished laddering a bit.

Fixed up some visual bugs when terminators died.

Bot will properly shoot high fire rate guns, eg m9k minigun.
Fixed many small errors.
Bot will now react even more aggresively to locked doors.
Bot will pickup / swap weapons more often.

Polished the visuals of holstered weapons.
Polished the weapon judging system.

Doppleganger's footsteps are less terminator-ey.

Update: Oct 25, 2023 @ 7:31pm

Changed default weapon drop count + changed var's name
Added var to disable extreme unstucking ( teleporting ) termhunter_doextremeunstucking, default 1

Buffed fists damage overall, from 4 hits to kill, to 3 hits.
Overcharged terminator 1 hit kills.

Bot will now try and test up any weapon it can, not just ones that expect npcs.
Added polished support for m9k + m9kr + MW base.
To facilitate this, added more player function hacks.
Added new system to override problem functions in weapons, works 'recursively' through the wep and it's bases.
Bot now is much better at guessing weapon ranges.
Bot now properly judges weapons in singleplayer.

Added new weapon holstering system, bot will intelligently put weapons on its back/hip, required lots of work throughout the ai to get this right.

RPG shoots faster, and the bot will try and splash damage their enemy.


Behaviour changes:
Bot will bait out enemies with staring if there's other bots closing in on them
Bot will now immediately react if the enemy is in god mode, or has more than 10000 health.
Fixed bot trying to jump over it's enemy.
Bot will not stop staring if they're standing in a room's only exit.
When a weapon kills a bot, they will then try and pick that one up over others.
Fearful bots will overcome their fear of an enemy player if they die enough.
Bots will wait a very short time before they start firing at enemies to feel less aimbotty ( <1s )
Stalking enemies will now slowly close in on their enemies.
Bots with long range weapons will snipe more often, and for longer.

Update: Sep 22, 2023 @ 12:12pm

Changed hook terminator_cantarget to terminator_blocktarget

Return true to block targeting of entity.

Expensive droptype handling now only happens after bot got close to drop start.

Update: Sep 19, 2023 @ 1:19pm

Small tweaks
Fixed long-standing crouch jitter bug
Fixed bot not shooting default npcs.