Garry's Mod

Garry's Mod

Terminator Nextbot
Viser 11-20 af 338 forekomster
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Opdatering: 26. aug. kl. 13:44

Fix attempt + no print spam

Opdatering: 26. aug. kl. 12:08

Fix unbounded while loop lagspikes
Fix unbounded while loop in GetJumpBlockState
Expose IsNextbotOrNpcEnt on term's table
_Index optimize hitBreakable
Style tweaks in tryToOpen

Opdatering: 24. aug. kl. 17:30

More errors

Opdatering: 24. aug. kl. 17:05

Error spam :(

Opdatering: 24. aug. kl. 16:51

Fixes
Fix laddering breaking the bots
Add terminator_Extras.TeleportTermTo future helper for glee, etc
Disable reallystuck handler for bots with 0 .MoveSpeed

Opdatering: 22. aug. kl. 12:55

Fix stupid

Opdatering: 22. aug. kl. 12:10

Fix bots being stupid & braindead
All the new optimisations meant the bots were actually respecting their CoroutineThreshes, increased them to compensate
Readd ENT:RestartMotionCoroutine, but don't call it on every task end now, that was dumb
Add .term_cancelPathGen functionality. Setting to true kills any active path generation with a return false
Increase ENT:CanDoNewPath dist tolerances
Make movement_backthehellup a base task

Opdatering: 22. aug. kl. 12:07

Undo mistake commit

Opdatering: 22. aug. kl. 12:05

Fixes & Polish
Give different, shorter "tutorial" message if player joins packed server
Give godmode to players in the tutorial
Start with lots of hunters if a packed server, only applies to like jerma's glee, etc
Replace termHuntBlockScoring2 nwvar with hook
Fix ion cannon purchase not resupplying
Secret mode with the test combine soldiers

Opdatering: 20. aug. kl. 13:48

Fixes
Fix leapers leaping way too far
Fix bots not losing enemies when they go notarget