RimWorld
Star Wars KotOR Weapons and Armor
Se afișează 31-40 din 41 intrări
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Actualizare: 4 aug. 2023 @ 14:02

[Auto-generated text]: Update on 8/4/2023 2:01:58 PM.

- added twenty-seven new pieces/suits of armor, including the final two "core" armor classes: Battle Armor & Light Battle Armor
- completely overhauled armor: in a similar fashion to weapons, nearly all armors can be modified with new armor upgrades at the workbench!
- armor stat values have once again been rebalanced: in addition to stats specific to an armor class, there are now three overarching categories of armor that govern an armor's hit points, as well as providing an overall Damage Reduction bonus!
- added three new visors and one new blaster type: the Micro-Repeater! (based on blasters from the comic Star Wars Knights of the Old Republic - War)
- reworked lightsaber deflection rates so they're hopefully less cheesy (thank you kab from the comments section)
- added two new lightsaber crystals affecting the pawn's deflection chance!
- added additional sounds for grenades, probably for some other stuff too that I forgor

Actualizare: 26 mai 2023 @ 9:32

[Auto-generated text]: Update on 5/26/2023 9:32:35 AM.
- added two new two-handed lightsabers: Crossguard Lightsabers and Curved Lightsabers! Crossguard sabers deal stronger but slower blows, and curved sabers attack quicker and with more precision!
- added two new lightsaber colors: Jade (made with one piece of vanilla Jade), and "cracked" red, made with a fourth new legendary crystal!
- added one new armor class: the Military Suit
- added two new visors
- added two "specialty" upgrades only available on specific weapons: one for the Verpine Shatter Gun and another for the Baragwin Heavy Repeater. potentially more to come!
- updated the "ionization" code to apply to the newly-reworked Mechanical Humanoids Core mod in addition to ATR

Actualizare: 6 mai 2023 @ 13:57

[Auto-generated text]: Update on 5/6/2023 1:56:56 PM.

Actualizare: 4 mai 2023 @ 19:45

[Auto-generated text]: Update on 5/4/2023 7:44:56 PM.

- added new weapon pickup sounds to every blaster (sourced from Jedi Academy)
- added two new head apparel items
- added one new clothing item: a flight vest
- added a new beam-based blaster (requires both Biotech DLC and AthenaFramework)

Actualizare: 4 mai 2023 @ 19:28

[Auto-generated text]: Update on 5/4/2023 7:28:17 PM.

Actualizare: 11 apr. 2023 @ 12:32

[Auto-generated text]: Update on 4/11/2023 12:32:17 PM.

- fixed a bug with the Aratech workbench
- upgraded the workbench texture
- added the first four head apparels: Verpine Ocular Enhancer, Breath Mask, Bothan Sensory Goggles, and the Neural Band
- added the Formal Jedi Tunic and the Sith Apprentice Tunic

Actualizare: 17 mart. 2023 @ 16:47

[Auto-generated text]: Update on 3/17/2023 4:47:12 PM.

- added compatibility with Melee Animations
- fixed positioning on the slug rifles and heavy repeaters
- reworked masking layer on durasteel & flex heavy armor
- added the Verpine Ocular Enhancer (headband)
- other small fixes

Actualizare: 9 mart. 2023 @ 19:56

[Auto-generated text]: Update on 3/9/2023 7:55:46 PM.

- added Slug Rifles
- added the Watchman Rifle (blaster rifle) and the Tenloss Disruptor Rifle (disruptor rifle)
- added Heavy Battle Armor and several variants
- added the Heavy Combat Suit and several variants
- minor rework of pre-existing armors' stats
- changed the stun carbine's sound effect

Actualizare: 26 febr. 2023 @ 13:34

[Auto-generated text]: Update on 2/26/2023 1:34:13 PM.

- removed the hard DualWield requirement and the error messages that get thrown at you for not having AthenaFramework

Actualizare: 25 febr. 2023 @ 16:17

[Auto-generated text]: Update on 2/25/2023 4:16:57 PM.

- fixed a thing
- added demo pawnkinds