Arma 3
ZEUS WARGAME [RTS mod]
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Update: Jun 22 @ 12:16pm

-units paradropped with the new paradrop option will have their custom loadout set in the Editor.

-new addon option; Show Quick Action Bar
*Uncheck to hide the Quick Action Bar that appears at the bottom right corner of the screen when a unit is selected.

Update: Jun 14 @ 1:56pm

-added new options to the Unit Cost Module to allow further customization of the Zeus Create Menu
*Faction Name; changes the name of the faction the unit belongs too; i.e. NATO
*Category Name; changes the name of the category the unit belongs too; i.e. Tanks

-added a new option to the Air Support Module, Paradrop
*sync infantry group or vehicle to the Air Support Module together with a plane and check the Paradrop option
*when the paradrop option is used during the game, the plane will fly over the target position and then release the units with parachutes

Update: Jun 8 @ 11:57am

-added new options to the 'Unit Cost Module'
*name; Unit name that will be displayed in the unit creation menu, leave blank to use the default unit display name
*availability; How many units of this type can be placed by the player during the match, can be used to make certain units more limited, leave at -1 to disable this system

-added new editor moduel Unit Change Availability value
*when triggered changes the availability of the synchronized unit type by the given value for the synchronized zeus modules

-fixed an error in the engineer repair WP

Update: May 30 @ 11:29pm

-Fog of war function improvements and optimization
*now will take smoke into consideration

-the quick AT shot system will use the prone aninmation if the 'prone launcher' mod is loaded

-added the CHEATS section to the Addon options and moved all the cheat options to this section.

-removed enemy target information sharing between groups due to optimization issues (to be reworked later)

Update: May 24 @ 10:20am

-added the vehicle quick move
*with a vehicle selected left clicking within a short distance in front of it will force it to move forward directly like in reverse move

-changed the position of the zeus interface elements to increase visible screen space

-fixed an issue with the convoy system when there were many units in a convoy and the units would follow an increasingly erratic path

-fixed player groups present at the start of mission not being updated properly for the enemy server locality

-fog of war optimization tweaks

-dig in wp now uses the wp position instead of the unit position

-path planning mode fix to prevent path positions from being too far spaced out when the mouse is being moved too fast

Update: May 19 @ 12:38am

-added the 'single shot' option to the fire support menu
*for limited ammo such as laser guided shells

-added killfeed
*shows information about which units are killing which units.
*it shows the name of the zeus player that has the unit in its control list or "AI".
*new addon option to enable/disable the killfeed (jac_showKillfeed)

-improved dig in engineer waypoint interface
*displays the terrain grid
*dig in waypoints are automatically added at the nearest terrain intersection

-fog of war code optimization

Update: May 6 @ 9:56pm

-improved quick garrison system
*show building garrison positions near the mouse corresponding to the units currently selected
*visualize positions as 3D markers
*hold SHIFT or CTRL to not issue a garrison command even when clicking near a building

-using the cancel command will stop engineer actions such as repairing and digging fortifications

-the current amount of zeus points will be shown on the zeus points bar in PVP mode, a full bar represents 1000

-reduced speed of gravity bombs launched by aicraft using the air support module

Update: May 2 @ 4:30pm

-added the Air Support Module
*synchronize to the player character and to the aircraft
*set number of uses, cost in zeus points and cooldown
*set a condition that must return true for the synced aircraft to be available
*guided munitions will be launched from longer distance and can lock to laser targets from laser designators
*ATGMs will look for known enemy vehicle targets to lock onto near the target position

-new engineer fortification option
*ammo cache, a small box of supplies, it holds 100 supply points and can be resupplied by Supply Vehicles.

-fixed issue with the add crew command making the crew gain the HQ trait for no reason
-fixed issue with turrets not getting the trait properly sometimes

Update: Apr 21 @ 11:31am

-fix, hiding the Air control panel module that was added accidentally

Update: Apr 20 @ 1:06pm

-new addon option "Activate Quick Garrison"
*Uncheck this option to disable the quick garrison command and its interface elements.

-zeus player can now open the enemy group target menu on groups in their control list by hovering the group icon and pressing 'B'
*this function was added to assist in zeus curated operations

-improved the "Exec when objective is taken" option from the objective area module
*added the parameter _logic
*access parameters with:
*params ['_centerPosition','_currentSideOwner', '_lastSideOwner', '_unitsInsideArea', '_zeusList', '_logic'];

-tweaked the cancel command and vehicle behaviour