Garry's Mod

Garry's Mod

Doors Crucifix
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Update: Apr 10, 2024 @ 8:50am

- un optimise possible bug

Update: Apr 10, 2024 @ 3:45am

--POLISH--

- The crucifix and its fragments now have guiding light appear when on ground for 1-2 minutes
- Fixed the crucifix fragment animation
- The crucifix and the grenade now have select icons
- You can now pickup crucifix fragments with your "bare hands"
- Minor performance and bug fixes

Update: Feb 14, 2024 @ 2:13pm

--1.0138 Year anniversary update!--
-added crucifix fragments (sorry but only pickup-able via gravity guns)
-fixed bug that caused crucifix grenade not to shout hallelujah before blowing up

yes I know I'm late, I've been busy sorry

PS : if you don't get the whole 1.0138 year thing its just because I missed 5 days

Update: Oct 31, 2023 @ 12:32am

--spooky scary ragdolls
-can crucify ragdolls
-toggle in behaviour settings tab
-added glow around crucifixtion

Update: Apr 18, 2023 @ 2:15pm

--more, more, MORE!!

-Added Massive UI improvements
-crucifix gfx preview
-chains gfx preview

-Added more fun stuff
-upside down crucifix
-grenade crucifix

-Added support for
-jeff the killer
-texture changing rush

-Other tweaks
-probably bugs please tell me

Update: Apr 7, 2023 @ 2:45pm

--polish--

-made chains move down (finally)
-fixed some breakout bugs
-"fixed" chain snap bug

Update: Apr 6, 2023 @ 9:53am

--more compatibility--

-i think there are some bugs here but i need to just release this and see how it goes

-added a Experimental Improvements option in graphics, should be on by default

Update: Apr 6, 2023 @ 1:31am

publisher being annoying

Update: Apr 6, 2023 @ 1:15am

--oops--

-fixed an issue where trying to crucify a image nextbot would spam errors and create a half-spawned crucifixion

Update: Apr 5, 2023 @ 3:54pm

--compatibility patch--

-fixed default config issue
-added default support for npc_livelandr_eyes

--under the hood stuff (not tested)
if an entity has the value 'DC_ImageNextbot' set to true on the server
it should be treated as an image nextbot

if the entity is in faction 'DOORS_CRUCIFIX_IMAGE_NEXTBOT' (drgbase)
it should be treated as an image nextbot

drgbase_nextbot_sprite should be functional with crucifix if the 1st idle frame exists