Kenshi
Mega Real: Economics
Menampilkan1-10 dari 18 kiriman
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Pembaruan: 14 Jan 2024 @ 8:45am
berdasarkan Lawh

Pembaruan: 14 Jan 2024 @ 8:44am
berdasarkan Lawh

Pembaruan: 22 Feb 2023 @ 2:48am

Balancing out shops so that the player can actually use shops for buying rather than always selling.

Pembaruan: 9 Feb 2023 @ 8:10am

Pembaruan: 8 Feb 2023 @ 6:51am

Pembaruan: 6 Feb 2023 @ 11:40pm

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

Pembaruan: 6 Feb 2023 @ 11:10pm

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

Pembaruan: 6 Feb 2023 @ 9:53pm

Pembaruan: 6 Feb 2023 @ 9:53pm

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

Pembaruan: 6 Feb 2023 @ 6:02pm

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies