Kenshi

Kenshi

Mega Real: Economics
Zobrazuje se 1–10 z 18 položek
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Aktualizace: 14. led. 2024 v 8.45
provedl Lawh

Aktualizace: 14. led. 2024 v 8.44
provedl Lawh

Aktualizace: 22. úno. 2023 v 2.48

Balancing out shops so that the player can actually use shops for buying rather than always selling.

Aktualizace: 9. úno. 2023 v 8.10

Aktualizace: 8. úno. 2023 v 6.51

Aktualizace: 6. úno. 2023 v 23.40

Everything should be in relative order with farming, food, and the economy. I will carry on work and testing. Feedback is always good.

Plans are to have a look at the cheap building materials, but I do not want to artificially make them more expensive, because crafting them is not that difficult. The difficulty in building will probably involve higher taxation etc.

Aktualizace: 6. úno. 2023 v 23.10

Reworked food system to make more sense. Nutrition is now an accurate system that calculates the health benefits of the combined nutrition of a full dish of food.

Aktualizace: 6. úno. 2023 v 21.53

Aktualizace: 6. úno. 2023 v 21.53

Made the economy a network compared to the almost random individual prices of vanilla Kenshi. Will continue balancing work. Feedback is appreciated.

Aktualizace: 6. úno. 2023 v 18.02

Fixed broken farms caused by my error. All farms are called copies for debugging for the moment. Apologies