Rain World

Rain World

Rotund World
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Update: Jun 21, 2023 @ 7:33pm

v1.7.7
-Integrated the expedition features with the Expedition Enhanced mod, if it's enabled
-Capped the player count difficulty modifier so it doesn't count more than 4 players
-Made vulture size scaling a little less crazy

Update: Jun 14, 2023 @ 8:28pm

v1.7.6
-Fixed not being able to stow partners on back if they died in a pipe
-Fixed gourmand (and custom slugcat) size modifiers not applying correctly in co-op
-Fixed non-gourmand co-op players getting gourmand's size modifiers in gourmand world states
-Slugcat body mass no longer gets reverted to survivor's in co-op games (why does vanilla do this)

Update: Jun 13, 2023 @ 8:57pm

v1.7.5
-Fixed slugcat sprites getting squishing when being pushed even when not stuck
-Increased the point requirements for the glutton passage

Update: Jun 9, 2023 @ 7:36pm

v1.7.4
-Added a heavier landing sound effect for heavier slugs
-Slightly reduced the insane stun resistance (max is now 50%)
-Fixed pole jumping leniency not applying when jumping from pole tips
-Fixed tail thickness not updating on a new cycle

Update: May 24, 2023 @ 8:31pm

v1.7.3 (why is this update so big??)

===Features===
-Fire Eggs now will be swallowed instead of eaten as long as there is no object stored in your belly (same as neurons now. For the gourmands out there)
-Smearable fruit/items no longer smear on the first try. (This should fix smearable objects sometimes being used as they are grabbed)
-Tweaked the code so that modded jumping abilities won't be triggered when using the jump button to struggle
-Added even more leniency to jumping from poles and beams (maximum penalty is less harsh but drains more stamina)

== More Custom Slugcat Interactions! (thanks to everyone who collabed!)==
---Noircat---

  • Noircat meows change in pitch depending on your size
  • Claw attacks have increased damage based on your size
  • Added frustrated meows while struggling with gaps
---The Guide---
  • Submerging in water grants a much longer duration of the slickness effect due to their slippery aquatic nature
  • Tail thickness scales up at a higher rate
---The Similar---
  • Photosynthesis is still active when full
  • (and fixed a bug with food pip display when using the karma reinforcement)

===Bug Fixes===
-Fixed bonus pips and food arrows sometimes appearing on screen when the rest of the food meter isn't
-Fixed phantom bonus pips sometimes sticking around after subtracting large amounts all at once (for real this time)
-Fixed some of Spearmaster's iterator interactions getting interrupted by certain events
-Fixed a bug where reaching the sea in the depths past a certain weight would cause your slugcat to explode and stretch into another dimension
-Remembered to update the in-game thumbnail this time

Update: May 14, 2023 @ 8:53pm

v1.7.2
(random bug fixes)
-Fixed very large slugcats sometimes being jostled up and down when trying to squeeze into pipes
-Fixed weirdness with trying to crawl over a ledge with a pipe entrance underneath it

Update: May 13, 2023 @ 9:37pm

v1.7.1.02
-Another hotfix for dropbug exceptions

Update: May 13, 2023 @ 6:19pm

v1.7.1 (Early beta!)
--Added rotund Vultures, Miros birds, Dropwigs, and Leviathans!
-Tweaked lantern mice sprites to look more chumby
-Slugcats visibly squish more when pushed
-Various tweaks to difficulty formulas
-Meat values scale better for modded lizards
-Added future compatibility for a secret side project I've been working on...

--Hopefully fixed some issues with offscreen dropwig behavior causing lag and exceptions
--Fixed fat dropwig sprites glitching all over the place in ceiling mode

Update: May 12, 2023 @ 8:38pm

v1.7.0 (Early beta!)
(see beta patch notes above)

-Fixed lantern mouse head sprites sometimes appearing backwards
-Hopefully the compatibility warning message for rain world versions 1.9.01-1.9.03 actually works, maybe

Update: May 2, 2023 @ 7:37pm

v1.6.11 (mooore custom slugcat compatability)

-Dronemaster no longer stops gaining food pips from centipede shocks when full.
-Sporecat fixed so bonus pips don't get ignored when reducing food (fixed from Sporecat's end)

-Hopefully fixed a bug where some bonus pips would remain onscreen when removing many at once from modded sources (mostly hp-bar)
-The hud hint reminding players not to struggle too rapidly can now be shown more than once because people just don't goddang read it lmao