Rivals of Aether

Rivals of Aether

Knuckles (Definitive Echidna)
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Update: Oct 19, 2024 @ 10:57am

Knuckles Patch 1.9 - Some unfinished buisness

General Changes:
~Spectral Thief alt renamed to fix a minor spelling mistake, lul
~Idle animation tweaked slightly to remove the weird bulge on his idle

Dattack:
-Dattack startup increased from 6 frames to 8 frames

Ustrong:
-Hitbox size decreased slightly to match the visual better

Nspecial:
-Post charge startup increased from 4 frames to 6 frames
-Charged Nspecial Knockback reduced from 9 base, 1.15 scaling to 8 base, 1.1 scaling
-Horizontal air drift during Nspecial reduced

Fspecial:
-Fspecial glide fall speed increased from 1 to 2
-Fspecial's hitbox now goes away if you land during its startup
~Fixed an issue where Fspecial into a wall wouldn't transition into a wall cling correctly if you did it into a right wall

Uspecial:
-Final hit base knockback reduced from 8 to 7

Dspecial Air:
-Dspecial Air can no longer be waveland canceled. Instead, holding parry now sets you into landing lag (16 frames on hit, 24 on whiff)

Update: Jul 3, 2024 @ 8:25pm

Knuckles Patch 1.8 - Some much needed changes that should have happened way sooner
General Changes:
-Knuckles' hurtbox now matches his location properly while performing the ledge get up
~Patricia alt has been removed to make room for the Spectral Theif alt (Created by Spector420)

Fspecial:
-Fspecial can no longer be directly canceled into attacks
+You are now allowed to doublejump cancel out of the initial dash on hit
-Startup increased from 8 frames to 10 frames
~Knockback adjusted to work with the lack of direct on hit cancels better (angle 45, 7 base, 0.4 scaling -> angle 70, 8 base, 0.3 scaling)
-Fspecial now consistently forces Knuckles into parry stun if he gets parried

Dspecial:
+Burrow travel speed increased from 8 to 12
-Burrow max duration reduced from 40 frames to 25 frames
-Uppercut Startup increased from 12 frames to 15 frames.
-Changed the timing on the burrow sound to occur immediately during its startup rather than just before it becomes active
-Uppercut Endlag incrased from 16 frames to 20 frames
~Uppercut now goes into a landing lag when you land during the endlag (in practice, it's just visual difference for when you do the move around platforms)
+Uppercut active time increased from 4 frames to 6
-Knockback scaling decreases over time (from 8 to 6 on the sourspot, 7 to 6 on the sweetspot)
~Fixed an issue where Dspecial Air's hitbox would linger if land on a mound
-Dspecial Air now forces Knuckles into parry stun if he gets parried

Update: Jul 19, 2023 @ 4:21pm

Thanks Seer

Ftilt:
-Hspeed reduced from 7 to 6
-Endlag increased from 12(18) frames to 14 (21) frames
(Nerfed the endlag to make Ftilt spam a bit less oppressive. It was already more endlag than Kragg and Oly Ftilt, but that was clearly not enough considering it is a relatively fast killing tilt with great range)

Dtilt:
-Endlag increased from 11(17) frames to 13(20) frames
-Hspeed type changed from 0 to 1 (so it no longer travels as absurdly far when done out of a jab cancel)
(Endlag increased on Dtilt to make it easier to whiff punish. More notably, the Hspeed type being changed back to 1 makes it so you don't zip across stages at lightning speed when done out of a jab cancel, which was a bit stupid overall)

Nspecial:
-Charge soft armor reduced from 7% to 6%
-Uncharged punch endlag increased from 20 frames to 24 frames
-Charged punch endlag increased from 28 frames to 34 frames
-Charge cancel time increased from 5 frames to 12 frames
(Endlag increased on all 3 options out of Nspecial to make it easier to deal with overall. Also reduced the soft armor so you can't use it to beat out various normals that it had no buisness beating)

Dspecial:
-Dspecial's Uppercut now has whifflag
-Dspecial's uppercut endlag was changed from 20(20) frames to 16(24) frames
(Added whifflag to make Dspecial just a bit more punishable if you miss it. It also enabled it to be more effective on hit

than it was prior)

Update: Apr 9, 2023 @ 12:51pm

v1.5 - Forget the Four.

- You can no longer jump cancel out of Fspecial or Dspecial air if they get parried

Update: Feb 17, 2023 @ 8:33am

v1.3 - & Knuckles

Ustrong:
-Startup increased by one frame (15 -> 16)
-Knockback scaling decreased from 1.1 to 1.05
~Hitpause scaling increased (0.8 -> 0.9)

DSTRONG:
+Startup decreased by one frame (16 -> 15)
~Hitpause scaling decreased (0.9 -> 0.8)

NAIR:
~Angle flipper 6 added to both hitboxes

Dspecial:
~Time to burrow reduced (40 frames -> 35 frames)
+Hitbox added to fist during uppercut (this lets him hit blazing plat). It's stronger than the body hitbox and has the same stats as Ori Team Up Ustrong

Update: Jan 29, 2023 @ 1:15pm

v1.2

Mini Patch to adjust the AI to be more fun. Nothing more!

Update: Jan 29, 2023 @ 1:14pm

v1.1

Update: Jan 28, 2023 @ 11:38pm

Mecha-Knuckles Update (Version 1.1)

Content Update:

+Knuckles has been given a functional CPU AI via pejota's help. Allowing you to fight Knuckles DE head-on.

______

General Stats (Credit; ArtistofSeer):
+Gravity increased from 0.5 to 0.6. Most Jump speed increased slightly to keep his jump height identical to pre patch

Dtilt:
+Hspeed type changed from 1 to 0.
+Hspeed increased from 6 to 7
+Ground friction during the active frames decreased

Fstrong:
+Startup decreased from 19 frames to 17 frames
+Priority increased on the sweetspot to be higher than the sourspot


Fair:
+Spiking hit knockback scaling increased from 0.6 to 0.7

Uair:
~sfx timings adjusted

Dair:
~sfx timings adjusted

Dspecial Air:
+Hitbox moved downwards to match the visual better
-Hitbox width decreased from 80 to 60 to match the visual better

Update: Jan 28, 2023 @ 12:26pm

v1.0

Update: Jan 28, 2023 @ 10:51am

v1.0