Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Full Invasion 3
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Opdatering: 5. mar. 2023 kl. 2:31

Version 0.1.1
  • FI3 updated to Bannerlord 1.1.0. Please switch your game version to the latest stable version of the game
Additions
  • Added a new map by Sheepbitter: Trenches
  • Added UI markers for FI3 usable objects (armories, stews, arrow barrels) when holding Alt
  • Added a new class: the Aserai Bedouin Champion, an Elite throwing class requiring 20 Throwing and 15 Athletics

Balance Changes
  • Major updates to Fort Zona and Loberg Castle
  • Expanded objective handling for formation AI. Formations are more likely to engage players outside of objectives. If an objective is being captured by only one formation, that formation will not leave the objective. If an objective is captured by multiple formations, some formations may leave to engage players.
  • Ranged AI will engage and push players instead of standing in place
  • Significantly increased the XP required to level your class at higher class levels
  • Marginally increased formation size scaling after 30 players. The total amount of agents has not changed
  • Later invasion tiers can now spawn earlier in the game if there are more than 30 players
  • Removed the initial delay on invader spawns
  • Removed 100xp cap for melee hits

Class Balance Changes
  • Makeshift Sledgehammer renamed to Long Sledgehammer
  • Sledgehammer and Long Sledgehammer are now only accessible to the Vlandian Footknight and Aserai Mameluke Palace Guard (Elite classes) and the Aserai Mameluke (20 Two Handed required)
  • Imperial Akrites no longer requires Polearm skill
  • Imperial Archer now requires 5 Polearm skill instead of 10
  • Imperial Crossbowman no longer requires Polearm skill
  • Imperial Crossbowman and Imperial Archer get access to the Billhook for free (0 skill required)
  • Imperial Sharpshooter now requires 10 Polearm skill instead of 15 (which should also be easier to get with the free Billhook now)
  • Vlandian Crossbowman and Vlandian Pavise Crossbowman no longer require One Handed skill. Their weakest One Handed weapons are now available for free
  • Vlandian Sergeant now requires 5 Two Handed instead of Polearm
  • Vlandian Honorguard now requires 8 Polearm and 8 Two Handed instead of 10 Polearm
  • Khuzait Khan's Guard now requires 15 Bow skill instead of 20

Fixes
  • Servers will now startup on a random map. This is a temporary patch until we can fix servers crashing on map change with large player counts
  • Fixed female player character models not showing correctly on the loadout panel
  • Fixed framerate drop related to ship movement on Fort Zona and Coastal Cliffs
  • Fixed crash when a controller was connected. Controller users have native functionality, but FI3 UI may not be fully compatible. Mouse and keyboard is strongly recommended
  • Fixed the additional Alt information not making use of changed keybindings
  • Implemented mentalrob's 'Not All Players Ready' fix for players who cannot join an FI3 server. Please let us know if you are still encountering this issue while trying to join an FI3 server
  • Fixed a crash for XBox Gamepass players on startup (related to the folder that the binaries were stored in)
  • Fixed several mid-game related server crashes
  • Removed assert popup for SynchronizeMissionObject that was frequently encountered while leaving a server
  • Fixed AI not charging after capturing all flags

Opdatering: 5. mar. 2023 kl. 2:18

Opdatering: 26. feb. 2023 kl. 11:31

Opdatering: 26. feb. 2023 kl. 9:55

Public release version
-includes packaged editor assets for any community mappers

Opdatering: 26. feb. 2023 kl. 9:16

Opdatering: 25. feb. 2023 kl. 17:12

Opdatering: 25. feb. 2023 kl. 10:01

Opdatering: 24. feb. 2023 kl. 19:42

Opdatering: 23. feb. 2023 kl. 23:40

-Various bug & crash fixes

-All maps updated

-Updated spawn frequency of bots to allow for larger breaks after the largest spawn phase

-Added banner messages whenever a flag is captured

-Added class & weapon mastery XP bars to the HUD

-Added player respawn system. Players can only respawn when there is a reinforcement period. If a player dies during a respawn period they may immediately respawn. If a player is dead and has not respawned after a respawn period has concluded, they may still spawn.
*Reinforcement periods can occur when:
-A flag is fully captured by either side
-Enough enemy formations have been eliminated
-After enough time has elapsed since the last respawn period.
*Current settings are 60 seconds between respawn periods, and 30 seconds for the respawn period.

-Added a usable armory prop that allows players to switch their classes & equipment without dying.

-Added a ranged difficulty shot modifier for ranged weapon mastery XP gain

-Added weapon mastery XP gain multipliers for all weapon types
*1H = +25%
*2H = +0%
*Polearm = +50%
*Throwing = +25%
*Crossbow = +50%
*Bow = +0%

Opdatering: 23. feb. 2023 kl. 23:03

see above