Arma 3
Antistasi Plus
Mostrando 11-20 de 24 aportaciones
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Actualización: 14 MAR 2023 a las 12:17

### Changes
- Cold War Mode Soviet police crash fix
- Simplified Chinese localization fixes (credits to epq1176)

Actualización: 12 MAR 2023 a las 7:53

## 2.1.8
### Additions
- Korean localization fixes

Actualización: 11 MAR 2023 a las 9:41

## 2.1.7
### Changes
- Vehicles can be put into garage near Arms Dealer location
- Removed money reward from Find the Arms Dealer task to prevent money farm exploit

Actualización: 9 MAR 2023 a las 23:18

## 2.1.6
### Additions
- Korean localization (credits to Psycool3695)

Actualización: 9 MAR 2023 a las 8:18

## 2.1.5
### Changes
- Inability to call supports afrer unsuccessful loot heli run fix

Actualización: 6 MAR 2023 a las 22:59

Actualización: 5 MAR 2023 a las 8:29

## 2.1.3
### Additions
- Weferlingen support
- (3CB Factions) Cold War Mode - Red Army and US Army Cold War factions, enables Cold War Mode - Authentic US and Red Army unit rosters with equipment and vehicles up until first half of 90s, exclusion of equipment that does not fit Cold War time period from all sources (enemies, loot crates and Arms Dealer store) with some exceptions
- (3CB Factions) Non-Aligned Movement rebel faction
- (3CB Factions) CHKDZ Cold War Rival faction

### Changes
- Vehicle box restore action will force arsenal tick (arsenal unlock pass)
- Self-revive kit could be fit into backpack only
- Self-revive kit will heal to 75% on use
- Players will receive small rank increase after releasing enemy POWs
- Fast Travel Check for player only non-working option fix
- Fixed inability to build AT Emplacements
- Fixed soft-lock of Find the Arms Dealer task if task was obtained but not completed between different game runs
- Marked AI Possession feature as expiremental, disabled by default, light refactoring and stabilization pass in attempt to fix some of the non-obvious hard-to-catch issues
- Changed AI Control Time options to 30, 60, 90, 120 seconds
- Player squad dismiss will be full refunded
- Increased amount of donation to faction from 100 to 250 to reduce number of clicks while transfering big sums of money

### Removals
- Removed Projectile Camera

Actualización: 23 FEB 2023 a las 11:26

Actualización: 20 FEB 2023 a las 9:01

## 2.1.1
### Additions
- Simplified Chinese localization (credits to vbnshi)

### Changes
- Fixed accidential explicit disabled AI possession feature
- Reduced mass of self-revive kit from 160 to 80
- Reduced price of self-revive kit box from 3000 to 2100

Actualización: 18 FEB 2023 a las 22:56

## 2.1
### Additions
- S.O.G. Prairie Fire CDLC support
- Cam Lao Nam support
- Khe Sanh support
- Tanoa support
- Takistan support
- Sehreno support
- Multiple Rivals factions per modset support, startup menu changes to accomodate it
- Loot Crate Gather Distance parameter
- Overall Enemy Balance parameter changes - new Below Normal (former pre-2.1 Normal value) and Above Normal (sligtly harder than Normal, former pre-2.1 High value) values, Normal and High parameter values will be slightly harder
- Special item for SP or low-population MP - Combat Readiness Recovery Kit, allows owner of such kit instantly revive someone including user of such kit, one-time use, could be bought in Vehicle Box store in "Other" tab, could be turned on via startup parameter
- Ability to possess any near friendly AI squadmate while laying incapacitated to help your original body (press T while being incapacitated, could be turned off via params menu)
- Rivals mission subvariants for Kill the Traitor and Rescue Prisoners mission types
- New mission type - Salvage Ambushed Convoy
- Inisgnia/patches support for enemy units
- (3CB Factions) Takistan Army, Horizon Island Legion, Ardistan Army factions
- (3CB Factions) Takistan civilians
- (3CB Factions) TKM rebel faction
- (3CB Factions) Syndikat rival faction
- (3CB Factions) Arid Civilians faction
- (Vanilla) NATO Tropical faction
- (Vanilla) Syndikat, Livonian Looters rebel factions
- (Vanilla) L'Ensemble rival faction
- (SOGPF) MACV, ARVN, PAVN enemy factions
- (SOGPF) VM, VC rebel factions
- (SOGPF) Vietnam civilian faction
- (SOGPF) Pathet Lao rival faction

### Changes
- Community Version 3.1 integration
- Increased durability of loot crates, slight rework of load/unload invulnerability
- Seaports will be used for airspace control
- Expanded guard unit pool with LATs, machinegunners, grenadiers
- Expanded tower guard unit pool with snipers and riflemen
- Expanded guard building pool with new buildings
- Fixed Rebel Loadout arsenal finite items usage exploit
- Fixed ability to do big attacks for factions that were defeated before
- Fixed Destroy Artillery minor error about event handler
- Fixed Rivals tasks inability to work if there are no buildings in town
- Fixed logic pitfall where player's civilian car could be sould be charged with explosive by Rivials in their activity zone
- Fixed rebel AA sell price exploit
- Fixed rare case when squad leader belongings weren't deleted after some time after intel search action
- Fixed non-removable pallets from Deliver Supplies mission
- Fixed no outcome out of enemy leader interrogation on dedicated server
- Fixed despawn issues of Post Ambush random event
- Fixed "activityIsChanging" headless client error
- Fixed intel tables hanging in the air on dedicated servers
- Fixed cost-free custom outposts on dedicated server
- Fixed inability to cancel outpost task on dedicated servers
- Fixed script A3A_template_Inv error on rebel airstrike on dedicated servers
- Fixed Rivals Activity Level broadcasting to clients on dedicated server on load
- Fixed present "Equip on Buy" button when headless clients are active on ds/hc configuration
- Fixed bug that prevented commander from placing or removing minefields
- Fixed some missing strings, typos, localization errors
- Fixed non-working paradrop and loot helicopters if napalm was disabled
- Fixed fast travel invincibility exploit
- Fixed defuse icons
- Fixed non-locked driver seat on towable vehicle on dedicated server
- Fixed logic pitfall which led to no intel until Arms Dealer quest
- Fixed non-restorable undercover state after crate carry
- Fixed balance cost and threat assesment for light APCs, militia APCs and airborne vehicles
- Fixed inability to assign attacks on Rivals hideouts and cells if there are no unknown locations
- Headgear in arsenal will have distinct colors depending on their scarcity
- Air vehicles can be put into garage even when there is no captured airport yet
- Military Administration capture/destruction will increase support in it's city
- Post-effect will be applied while laying in wounded state
- Transport, light attack and attack helicopters may spawn at helipads on airbases, transport helicopters and light attack helicopters may spawn at milbases
- Prisoners will spawn in military administration in all cases (not only Capture The Military Administration task as it was before), they will have spawn cooldown to prevent HR farming
- Investigate the Battleground mission will be rolled in mission distance radius instead of frontline cities only
- Changed Artillery Menu default keybind from Shift + Y to Shift + U as it had conflict with Shift + Y Zeus menu call
- Civilians will no longer spawn in cities destroyed by Invaders
- Enemy squad will no longer spawn in difficult variant of Deliver Supplies mission for friendly cities
- UAV Flyby Rivals event strike notification distance increased from 25 meters to 35 meters to give players a little bit more time to react
- Reduced probability of Mechanized Airborne QRF
- Rivals random event cooldown will depend on Rivals Difficulty parameter and current level of rivals activity (more active -> less cooldown)
- Improved Mechanized Airborne QRF attacking behaviour
- Increased chance to learn about Arms Dealer via interrogations and intel searches from 15% to 20%
- Increased probability of rival event happening on 5% on each activity level
- Increased base delay for air superiority fighter (300->600 seconds) and CAS support (300->450 seconds) to give rebels more room for air/heavy vehicles usage
- Medics will fully heal on revive, non-medics will heal to 75% on revive
- (Vanilla) 4WD jeep will be added into civilian vehicles pool if Apex DLC is turned on
- (RHS) Fixed wrong classnames for AFRF surrender and equipment boxes
- (3CB Factions) Switched LDF to Occupants factions section
- (Takistan) Removed resource marker, moved initial HQ position farther from Occupant airbase
- (Sefrou Ramal) Moved Military Administration to less problematic landscape
- (Cam Lao Nam) Fixed some problematic outposts without vehicles, removed outposts without roads, disabled simulation on some dynamic objects
- (Khe Sanh) Added PaCa to populated villages list
- (Chernarus 2020) Manual population config, overall population cut from ~11000 to ~8000, disabled Arsenovo and Krasnoe villages
- (Vidda) Tuned population a bit
- (Esseker) manual population config
- (3CB Factions) Removed all cars which are non-authentic to Eastern European setting (pickups, Land Rovers etc)
- (3CB Factions) Replaced vanilla cops with military police/rear echelon/national guard for USMC and US Army factions
- (RHS) Fixed usage of 3CB Factions backpacks in pure RHS USMC Temperate faction
- (SOGPF) Added M1 Garand, M1982A2, L1A1, L2A1, F1 SMG, new m16 and XM177 variants to Arms Dealer stock
- (Vanilla) Removed XMS rifles for militia-tier units in NATO templates
- (Vanilla) Arms Dealer will sell 4WD vehicles if Apex is enabled

### Removals
- Removed Truely Random Crates parameter
- Removed "Buy Loot Crate" action on vehicle box as loot crate was moved to general store to "Other" tab