Tabletop Simulator

Tabletop Simulator

Ghost Eater (Fruit Edition)
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Actualización: 23 ABR 2015 a las 9:28 a. m.

-Fixed typos, errors, readability/searchability of Rulesheet.
-Corrections with Fruit Stores: Eaters can only go into the stores with the correct dot amount, and will be safe from Ghosts while in a Store. Coming out, they will have temporary invincibility for that turn only. They can not revisit stores where they already gained fruit.
-Other things I'm sure I'm missing, but oh well. I'm pretty positive I got it fixed up in the rulesheet.

(moments later rule patch!): Accidentally left out the ghosts' Color Zone information, which is sorta vital to the rules! My mistake!

Actualización: 19 ABR 2015 a las 7:07 a. m.

-Tweaked Rules/Cards just slightly
-Ghost Eater/Keeper Cards now no longer slow down Ghosts, *but* will give Eaters a +2 in all movements during the game mode.
-Fruit Stores provide a temporary invincibility for Eaters. Ghosts can not enter stores, and Eaters can not enter stores if they already have the fruit, or do not have enough dots.

-Reorganized Table bits and pieces to be a little more neater.

-Added a "10 Dots" chip for ease of counting out points.

-I think that's it?

-Insert Coin(s) to Continue...

Actualización: 19 ABR 2015 a las 7:06 a. m.

Actualización: 18 ABR 2015 a las 6:28 a. m.

Actualización: 16 ABR 2015 a las 10:21 a. m.

Actualización: 16 ABR 2015 a las 9:53 a. m.

Massive overhaul I will call as the "Fruit Edition".

-Changed many rulesets, assets, objectives.
-New 3d models for Eaters and Ghosts with custom textures.
-New objective is to now get enough dots to collect all the fruit types first to win.
-Ghost Eating and chasing is still a big part of the game.
-New feature "Color Zones" gives ghosts in their own colored section of the maze an extra boost in speed, making gameplay more fast paced and hectic!
-Lots more. Too much to list.

Actualización: 3 MAR 2015 a las 5:02 a. m.

Actualización: 2 MAR 2015 a las 12:13 p. m.

Actualización: 7 AGO 2014 a las 8:38 a. m.

Patch (August 7, 2014)
-Clarified a few rules and edited Rule cards/playing cards to reflect the minor change.
*On Fruit Bonus Appears card, player determines the fruit token used with fruit die and tunnel it will appear from in "Moving" mode, then rolls the fruit die to move the fruit AFTER their ghost roll. They do not get two fruit die rolls in that one turn after getting the card.
*If a player is forced to move into a ghost on their own turn, they do not get a ghost roll, but they do not gain or lose points for losing an Eater life token either.

-Included links to new gameboard maze designs (The "Ms" series) in discussion forum and in the Menu->Rules section for use in game. Simply copy a gameboard image url you wish to use and right click the board in the mod, then paste the image link in the menu that shows up.

-Preview image of new, improved art I'll be working on for the game included in the Rules cards under the Patch Notes section.

Actualización: 1 AGO 2014 a las 8:28 p. m.

Mini Patch (Aug 1, 2014)
-Just a really quick patch to update the workshop tags, added item descriptions to various things in the game, minor color tweaking, and includes an extra game board image as an alternate to play with when the default gets boring. (Now includes Default and Classic gameboards). More game board images to come as I work on them. Classic gameboard may be a bit more difficult to play than Default, so fair warning.