Stellaris

Stellaris

Mass Effect: Beyond the Relays
Showing 1-10 of 17 entries
< 1  2 >
Update: Nov 22, 2023 @ 6:06pm

ME:BtR Version 2.0.1b -
- Fixed Geth Colony Ships costing vanilla Alloys
- Tweaked AI budget plans
- Corrected Starting Technologies for Sandbox

Known Issues:
- Economic and Resource balance is still very much WIP
- Random references to unused resources (please provide examples so we can correct!)
- Opinion modifiers are getting multiplied to a value many times their intended value.
- Alliance ships like wearing turrets as hats
- Adding a council slot doesn't allow you to add a new councilor.

Update: Nov 19, 2023 @ 12:49pm

ME:BtR Version 2.0.1 -
- Fixed Issue with AI not starting with the correct fleets at game start.
- Adjusted Fleet locations
- Rewrote empire and galaxy generation events
- Corrected issue with Caleston not being assigned its proper territory at game start
- Aralakh Kahmat starts with 1 science ship now instead of 0
- The Corpo Three (Illium, Caleston, Omega) each now start with a science ship and 1 additional constructor.
- Added an large eezo deposits to Gerklok and Cinde
- Gave Gothones Remnant Krux'Trux'ak
- Reduced Gothones starting Science ships to 1
- Gave the Rachni Hive 1 science ship
- Adjusted Disciples of Nazara starting fleet makeup
- Set standardized fleet spawning for Sandbox mode - naming conventions are a bit too random for our intentions, will give a look down the road
- Eezo Deficit should now actually handle, ya know, eezo.
- Fixed Alliance Advisor
- Updated to 3.10
- Fixed AI Empires Capital World building/district script running twice at map generation
- Added an additional envoy to both Gothones and Lystheni empire modifiers
- Added Opinion modifiers for the Lystheni and Gothones, and expanded their communications at game start.
- Added anti council opinion modifier for the krogan, batarians, gothones, and lystheni
- added negative opinion modifiers for council races in return
- Added missing localization for Iridium deficit
- Eezo is now tradable
- Caleston now has galactic communications similar to the Omega and Illium
- Dropped Rachni Pop growth by 50%
- Added Eezo Deficit Situation
- Corrected Deficits giving modifiers to energy instead of antimatter fuel for ships and starbases
- Fixed broken event reference for Heavy Metal deficit
- Fixed the disappearing Galactic Market
- Adjusted AI Budgets to hopefully better manage their resources
- Update colony types to use light and heavy alloys instead of vanilla
- Updated Enclave Mercenaries to use proper resources in the event they exist
- Corrected Habitat deposits to drop light and heavy metals
- Corrected the Ministry of War councilor to increase light and heavy alloy instead of vanilla alloys
- Corrected foundry drone localization to reflect new alloys
- Corrected economic policies to use correct alloys
- Updated ships costs to be equal parts light and heavy alloys pending more in-depth economic update
- Updated Specialist subjects to provide buffs to new strategic resources
- Updated Planet and Sector Officials to buff new strategics
- Updated Heavy metal and Alloy Relic to give new alloys
- updated Domination tradition to impact energy and antimatter fuel upkeep instead of alloys
- Fixed Leader Traits to reflect new alloys instead of old
- Fixed the Citadel owning Horizon
- Additional balancing to building/district/ship costs and upkeep
- Fixed broken Gothones starting setup

Known Issues:
- Economic and Resource balance is still very much WIP
- AI doesn't want to colonize new worlds in Sandbox (uncertain if this occurs in Canon, if anyone can figure out what's causing this, it'd be a huge help, they have enough resources and won't colonize even if given a colony ship.)
- Random references to unused resources (please provide examples so we can correct!)
- Sandbox has all canon techs unlocked at start
- Opinion modifiers are getting multiplied to a value many times their intended value.
- Alliance ships like wearing turrets as hats
- Adding a council slot doesn't allow you to add a new councilor.

Update: Nov 7, 2023 @ 8:58am

ME:BtR Version 2.0 -
- Balancing tweaks to the Skyllian Verge (previously Systems Alliance Space), now broken into the Orion Spur (Home of Humanity), the Bahanak Frontier (Home of the Batarians), and the Skyllian Verge (the area in between them).
- Rewrote all scripting related to the generation and spawning of pops, countries, colonies, planet subclasses, and empire territory creation at game start.
- Added Sandbox game mode
- Added 2 new map sizes for each game mode, for a total of 6: 600, 1300 and 1500 systems.
- Created and rewrote code for the spawning of Independent Worlds (small colonies that are not owned by any of the primary empires in ME:BtR.
- Updated the mod to 3.9.4
- Designed and implemented new economy -
- Removed vanilla strategic and rare resources
- Added Raw Materials: Beryllium, Lithium, Titanium, Iridium, Palladium, Platinum, Helium-3 and Hydrogen.
- Added Uranium and Element Zero as rare resources
- Rebalanced all buildings, jobs, ships, and their corresponding modules to work in new economy.
- Revisited all vanilla and ME:BtR modifiers to account for economic overhaul.
- New resource artwork to accompany new economy
- Redesigned Resource bar.
- Optimized scripting in various scripted effects and events.
- Added new advisors from the latest Beyond the Advisors update! CHECK IT OUT IF YOU HAVEN'T.
- Added advisor greetings for their respective species on Diplomatic contact.
- Corrected game start event to account for multiplayer and properly spawn AI and player empires.
- Hid the Mu relay and Refuge system in the galaxy.
- Rewrote all asteroid spawning initializers to increase total amount of asteroids while providing more dynamic spawns.
- Added missing localization
- Added deficit situations for the various new resources, and balanced to have smaller affect spread out over the various resources in comparison to vanilla.
- Various graphical fixes
- New Citadel Station model
- Added new models for the asari titan, and the alliance battleship
- Various UI tweaks to account for changes.
- Corrected missing empire specific technologies that were not given at game start.
- Added Caleston's branch offices
- Corrected missing branch offices for Volus and Vorcha
- Added missing start screens
- Added fancy new datapad start screen.
- Fixed ships spawning in the middle of the galaxy with no home.
- New song by Neagan!

Known Issues:
- Sandbox start not spawning with any fleets
- Some UI issues in 4K

Update: Jun 4, 2023 @ 8:40am

Version 1.0.h -
- Fixed CTD on first loading into the game due to outdated UI file.

Update: May 15, 2023 @ 8:43am

Version Trash Can -
- Trash Can has been recovered from drifting in space

Update: May 15, 2023 @ 8:26am

Version 1.0.i -
- Corrected issue with Disciples of Nazara not spawning as AI empire.
- Corrected issue with Alliance Construction ship breaking the universe
- Reverted Mac and Linux fix until we've had a chance to get deeper into the animation/mesh issues that cause it (this was the cause of the issue with the Alliance ship, hoping to have fix reinstated soon.
- Turian Hierarchy has their starting fleets again.

- Known issues -
- Various Independent Worlds are completely unbalanced (were implemented more as a sneak peek of what's to come. Balancing will be completed alongside upcoming economic overhaul.)
- Caleston is not playable yet (won't really be yet for a couple updates, they're heavily dependent on eezo, which we don't have in game yet.)

Update: May 14, 2023 @ 12:15pm

Version 1.0.h -
- Corrected issues with empire spawning
- Corrected issues with fleets and technologies not being properly assigned to empires on game start
- Corrected some missed broken references in rewritten events

Update: May 13, 2023 @ 6:50pm

Version 1.0.g -
- Forwarded Stellaris 3.8.2 patch.

Update: May 13, 2023 @ 6:14pm

Version 1.0.f -
- Updated for Stellaris version 3.8
- Various Localization fixes
- Portrait bug for AI empires fixed! (For real this time!)
- Updated and corrected system generation order
- Fixed missing volus portrait on Empire Select Screen
- Removed broken animation references in various ship models (SHOULD hopefully fix the crash on load for Mac and Linux.)
- NEW CONTENT
- Various worlds will now be prepopulated with nonplayable empires representing the various corpo worlds that don't expand beyond their single planet.

Update: Mar 14, 2023 @ 10:32pm

Fixed Broken Shaders