Stellaris
Assimilate All the Pops!
Mostrando 11-18 de 18 aportaciones
< 1  >
Actualización: 14 MAR 2023 a las 19:08

4.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrate underlying game changes

Actualización: 5 MAR 2023 a las 23:15

3.1.1 Bugfixes: reduce error logs, ensure dummy origin is not playable

Actualización: 24 FEB 2023 a las 22:29

3.1.0 Allow empires that take a non-Genetics ascension, Driven Assimilators, and Rogue Servitors to harvest genetic material - thanks wagnerleung0079 for reporting this game restriction

Actualización: 13 FEB 2023 a las 3:54

3.0.1 Bugfixes from 3.0.0 overhaul

  • Properly allow cybernetic and synthetic assimilation when Civic: Organic Zealots is not active
  • Ensure that completing the Flesh Is Weak special project does not create two templates for your main species, and that it properly combines with Latent Psionic/Psionic of those traits were gained at approximately the same time
  • Fix compatibility with Planetary Diversity - Unique Worlds (was barring Bio-Synthetics from any assimilation, when instead they are allowed to have access to all types)

Actualización: 8 FEB 2023 a las 21:43

3.0.0 Remove dependency on Deassimilate Machines

Actualización: 13 ENE 2023 a las 14:55

2.0.1 Disallow "The Flesh is Weak" from being chosen multiple times

Actualización: 9 ENE 2023 a las 23:36

2.0.0 Add support for Civic: Organic Zealots

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility trigger from Civic: Organic Zealots
  • Remove old compatibility global flag

Actualización: 28 DIC 2022 a las 11:06

1.0.0 Initial version