Garry's Mod

Garry's Mod

gm_ijm_boreas
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Update: Nov 11, 2024 @ 10:45am

- Fixed silo ladder
- Reworked the rocket effects, matching the HL2:EP2 one (will no longer explode)
- Optimized the lua script (used to control the fog with StormFox2)
- Replaced the item_item_crate (supply crate) entities with a prop_physics model
- Updated map icon

dev:
- Removed unused skip brush down the mountain (old checkpoint)
- Removed unused cubemap files from gm_boreas

Update: May 10, 2024 @ 11:15am

- Fixed overwritten road and trees models
- Fixed the collision with the road and the checkpoint building
- Disabled collisions on a truss under the checkpoint bridge, so higher vehicles can pass under
- Electric fences can now be removed using "ent_remove_all checkpoint_electric_fence"
- The barricades at the checkpoint can be removed using the toolgun (remover) or using "ent_remove_all checkpoint_barrier"

Update: Jan 2, 2023 @ 2:24pm

- Added a ladder for the second silo
- Added a button on the laser so you can toggle it (the laser makes damage)

Update: Dec 29, 2022 @ 10:05am

- Added a small lua script that controls the color of the 3D skybox with StormFox 2

Update: Dec 27, 2022 @ 1:05pm

- Added navmesh :)
- Map compiled in HDR
- Fixed a bug with the checkpoint gate (with entities)
- Fixed a bug with the road model
- Updated the missile particles (no longer infinite)
- Added breakable windows in the observatory
- You can now make respawn the missile ("ent_fire rocket_respawn trigger" in your console)
- The missile now goes higher in the sky
- Fixed some fences around the facility
- Removed a missing ammo
- Added damage when you are close to the missile (when it's launched)

Update: Dec 19, 2022 @ 10:06am

Added some missing models/textures/particles

Update: Dec 17, 2022 @ 10:49am

Update: Dec 17, 2022 @ 10:33am

Update: Dec 17, 2022 @ 10:19am