Ravenfield

Ravenfield

Human fall flat: Mountain
Viser 21–30 av 60 bidrag
< 1  2  3  4  5  6 >
Oppdatering: 17. des. 2022 @ 22.02

Some detail adjustment

We have a Chrismas holiday, I want to make a Chrismas theme map:)

Oppdatering: 17. des. 2022 @ 21.09

Make the terrian smoother

Oppdatering: 17. des. 2022 @ 20.03

Missing collider box on the railroad added

Add some more adviodence boxes in the villa

Add some more destriction wood in the railroad

Oppdatering: 17. des. 2022 @ 18.12

Only two rates then we will get 3 stars, thank you guys

Oppdatering: 17. des. 2022 @ 10.14

Some more adjustment, Christmas is now :)

Oppdatering: 16. des. 2022 @ 23.52

Oppdatering: 16. des. 2022 @ 20.53

Introduction

Human fall flat is a game I really enjoy in. And this map is tend to recreate the mountain map in human fall flat. Because ravenfield and human fall flat are two game with different concept(Pass through game and shooting game). So it is hard to find a map that fit in ravenfield. I did some small modification on this map in order to navigate the bot properly. So the map might look a little different with the original one. I tried my best to remake the map, and I think the map looks pretty well so far.

Map Feature

Properly pathfinding. (Spend two days of doing that)

Well optimized. (Only 500 primitive, and runs very well on potato computer 40-50 FPS with 60 bots)

Cross platform compatible. ( Windows, Mac, Linux compatible)

95% of asset are made by me. (A month of hard work doing that, about 30 hours)

Spec ops working

4 capture points

Rate

Please rate if you like it! Please...(T ^ T) That is my motivation of making map

Tags
Human fall flat, Ravenfield, Map editor, Melee, Villa, primitive, well optimized, combination, pass through, battle, proper pathfinding

My other map
https://steamcommunity.com/sharedfiles/filedetails/?id=2890763367=2890763367

Oppdatering: 16. des. 2022 @ 14.10

Rework the mini map again...

Direct change for the sentry camera for the better view

Add more blocks to the background

Oppdatering: 16. des. 2022 @ 14.04

Here is a big update focus on bugs fix

Lots of detail fix through the whole map

Recalculate the navmesh and reduce a lot of un needed calculation for optimization

Rework the mini map

Rework the aviodence box system to make sure bot not defending to the wrong direction

Oppdatering: 16. des. 2022 @ 9.52