The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Update: Jan 3, 2023 @ 6:33am

Added more icons to draw at the active slot.
加入了更多在主动栏位绘制的图标。

Update: Dec 23, 2022 @ 6:53am

* Added DischargeItem function for Actives class.
* 加入Actives类的DischargeItem函数
* Added function-type value compatibility for Translation class' collectible, trinket, card and pill effect display.
* 为Translations类的道具、饰品、卡牌和药丸效果的显示添加了function类型的适配。

Update: Dec 23, 2022 @ 12:59am

* ItemBlacklist class now will ignore Eden's starting Sacred Orb or NO! with double effect.
* ItemBlacklist类在检测时现在会绕过伊甸自带的神圣宝珠和双倍效果的“不!”

Update: Dec 23, 2022 @ 12:18am

Update: Dec 23, 2022 @ 12:17am

* Changed Weapons Class, now Notched Axe and Urn of Souls weapon type has been seperated into ActiveItemWeaponType.
* 修改Weapons类,现在残损铁镐和灵魂之瓮的武器类型被分离到了ActiveItemWeaponType中。
* Added UnknownItems Class, can be used to check if a pedestal collectible is unknown.
* 添加UnknownItems类,用于判断一个道具是否是未知道具。
* Added ItemBlacklist class, used for check collectibles, trinkets, cards or pills is locked or banned by Tainted Lost.
* 添加ItemBlacklist类,用于判断道具、饰品、卡牌和药丸效果是否被锁定或被堕化游魂禁用。

Update: Dec 20, 2022 @ 10:44pm

* Added Giantbook class for showing Giant book and achievement notes (some codes are from Giantbook API)
* 加入用于显示巨大书本图像,或者成就解锁纸条的Giantbook类(部分代码源于Giantbook API)
* Added param "noUnavailable" for Actives.GetActiveList.
* Actives.GetActiveList函数增加noUnavailable参数
* Added GetMouseVector function for Inputs class.
* Inputs增加GetMouseVector函数
* Reworked Weapons class
* 重做Weapons类

Update: Dec 18, 2022 @ 8:36am

Update: Dec 18, 2022 @ 3:55am

-Fixed an issue that active item counter's sprite is missing.
-修复主动道具计数资源缺失的问题。

Update: Dec 18, 2022 @ 2:02am

-Added CLC_RENDER_OVERLAY Callback.
-添加了CLC_RENDER_OVERLAY回调
-Added Translations Class.
-添加了Translations类

Update: Dec 16, 2022 @ 3:56am

-修复骨棒能直接打开上锁箱子的BUG。
-Fixed an issue that weapons like Bone Clubs can open locked chests.
-加入了Base64类。
-Added Base64 class.