Don't Starve Together

Don't Starve Together

Custom Console Commands (Server)
Showing 1-10 of 33 entries
< 1  2  3  4 >
Update: Jun 13, 2024 @ 6:27am

- Fix wrong docstring for set_* commands
- Add very marginal optimizations

Update: Jun 12, 2024 @ 9:41pm

- Massive revamp of internals
- Move all functionality into the global `CustomCmd` table
- Remove all the `c_` commands to avoid potential conflicts with consolecommands.lua

Update: Apr 28, 2023 @ 10:46pm

  • Completely missed the fact that c_removeall didn't work. Should be fixed now!

Update: Apr 23, 2023 @ 8:30am

* Refactored the whole mod.

* c_countall(prefab, ..., mode) will now only take the mode parameters 'true' and 'false' as I didn't realize that ChatHistory:SendCommandResponse didn't do anything. So I removed the ability to make your player character say the announcement for consistency.

Update: Apr 18, 2023 @ 9:14am

Minor tweaking to the Tags functions.

Update: Apr 18, 2023 @ 8:31am

Fixed an issue with c_countall, where if it found stacks it would print an empty string. This was because I messed up on the evaluation.

Also added a command c_addtags(num, tags, ...), as well as edited the tag commands to consider if the input tag/s are present or not. May have to further debug these.

Update: Apr 8, 2023 @ 7:00am

Added "c_checktags" and "c_removetags", both of which also support variable arguments.

Update: Apr 2, 2023 @ 8:28am

Added a command 'c_removeall(prefab, ..., mode)'. It works exactly the same as 'c_countall(prefab, ..., mode)' except it, well, removes all instances of the specified prefabs.

Help key in 'c_helpcmd' is "remove". Use it this way: c_helpcmd("remove")

Update: Mar 30, 2023 @ 12:37am

Update: Mar 30, 2023 @ 12:32am