Kerbal Space Program

Kerbal Space Program

1960's Batmobile
1개 중 1~1개 표시 중
업데이트: 2022년 11월 17일 @ 오후 9시 24분

Holy Hot Wheels - it's a flying Batmobile..!
Straight out of the 1960's Batman TV series.
Hurtle through the hills at over 200mph..!
Capable of flight & floatation..! Seats four.
No mods. No Cheats. Two KSP DLCs. Enjoy..!
#1=Toggle Bat-Ram Bumper
#2=Toggle Bat Doors Open/Closed
#3=Toggle Bat Boost Exhaust On/Off
#4=Toggle Bat Downforce & 4x4 Steering
#5=Toggle Bat Antenna Dish Open/Closed
#6=Toggle Bat Roof Lamps On/Off
#7=Toggle Bat Bubble Canopy Lights On/Off
#8=Launch Bat Flares
#9=Arm/Disarm Bat-Ram Grappler
#0=Cut Drogue Bat-Chutes
#Abort=Deploy Drogue Bat-Chutes
#U(Lights)=Toggle Head & Taillights On/Off
#G(Gear)=Toggle Engine Gimbal On/Off
#T(SAS)=Toggle Stability Assist On/Off
#R(RCS)=Toggle Engine AfterBurner On/Off
#B(Brakes)=Engage Brakes
<Tips & Tricks>
Always Engage SAS
Batmobile Can Be Used As A Batwing..!
To Fly, Drive Off Landing Strip/Ramp Off Hill
Can Easily Be Landed, Even At Full Throttle
Press #R To Toggle Afterburner On/Off
Press #3 To Toggle Bat Boosters On/Off
To Exit Car, First Press #2 To Open Bat Doors
Kerbals Must Exit/Enter Driver Door Hatch
Transfer Kerbals To Driver Seat Pod To Exit
Press #4 For All Wheel Steering+Downforce
This Drive Mode Enables Better Handling &
Automatically Dives After Ramping Off Hills
Afterburner Must Be Off For Dive Effect
Batmobile Can Be Used As A Batboat..!
Bat-Chutes Can Help With Water Landings
"To The Batmobile..!"​