Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
Viser 31-40 af 290 forekomster
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Opdatering: 1. aug. kl. 7:34

Update 0.9.9.9.8.3.5
- Removed warning for not being compatible with the latest cosmoteer patch (meltdown)

Opdatering: 30. juli kl. 12:44

Update 0.9.9.9.8.3.4
- Added support for the latest cosmoteer patch. (Meltdown)
-> Modded Parts can (yet) not be overclocked with the new system.
-> The Vanilla Functionallity Plus Mod-Extension is currently not compatible with the new Cosmoteer Version and will need a bigger rework. I will see how I will do that. Until then the biggest downside of that is that the Maltis Booster Modules can not boost the vanilla weapons. Tho they now can be overclocked with the vanilla game feature..
- I plan adding overclock features for my weaponry in the future but this is only a compability patch.
Let me know if you run into any issues ;)

Opdatering: 7. juli kl. 3:17

Update 0.9.9.9.8.3.3
- Reduced the length of the audio file of the new hyperium sound -> it is played now on every hit as it should and do not overlap anymore...

Opdatering: 30. juni kl. 3:05

Update 0.9.9.9.8.3.2:
- Reworked the editor group icons of the maltis core mod parts to add extra clarity.
- Reballanced armor weights:
-> Heavy armor weight 1x1: 6 -> 7
-> Tri armor weight 1x1: 3 -> 4
-> Carbon armor weight 1x1: 2 -> 3
- Reworked the small hyperium blaster visuals (on hit/penetration) and its hit sound.

Opdatering: 27. juni kl. 1:26

Update 0.9.9.9.8.3.1:
- Added visual explosion effect to the cluster bomb shrapnels
- Buffed the flame thrower shield damage by x2
- Minor changes to impulses of the fragment rocket and the cluster bombs
- Increased the flame thrower's shot volume

Opdatering: 24. juni kl. 16:23

Update 0.9.9.9.8.3.0:
- Reballancing of the sensor array range is now part of the core mod since it is required for having it at the top compared to the maltis cockpits. (+~33%) -> Before it was part of the vanilla functionallity & reballance mod
- Stats of parts have been polished / finalized -> Same Update for the vanilla mod
- Minor Improvments

Opdatering: 22. juni kl. 20:25

Update 0.9.9.9.8.2.9:
- Updated/Improved the visuals of the EMP Mines and the guided missile textures
- AI now uses Fragment Bombs more effectively
- Added a new Tier 7 Enemy
-> Added a new Tier 5 Boss (Mk2 version of the new enemy at tier 7)
- Minor Improvments to the fragment bomb explosion

Opdatering: 21. juni kl. 21:37

Update 0.9.9.9.8.2.8:
- Added new visual effects for the fragment missile
- Further Improvments for the visuals of the cluster bombs
-> Visual Reworks should now be done for those and other earlier updated parts.
- Minor Bug Fixes and Improvments

Opdatering: 21. juni kl. 3:05

Update 0.9.9.9.8.2.7
Visuals Update Stage 1:
- updated visuals for the new unique reactor explosions
- updated visuals for the cluster bombs
- updated visuals for the artillery cannon
- updated the visuals & sound for the emp mine/swarm missiles
- updated HE-EMP Missile visuals and sound

Opdatering: 20. juni kl. 22:43

Update 0.9.9.9.8.2.6
- Added unique colored explosions to the custom reactors of the mod.
- Reballanced Mining Gadget Costs -> Reduced costs for all but the mining mine mk2
- Improved Performance and visuals of the splitter bombs
- Improved Artillery Cannon Visuals
- Increased Artillery Cannon Speed again
-> Further visual improvments for those and other parts are planned as these aren't 100% polished yet..
- Increased Booster/Buff Provider Range of the EMP Ability Provider and the Factory Booster
- Increased Heavy Shield build costs (12.5k -> 15k)
- Minor Improvments and Fixes