Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
Viser 21-30 af 290 forekomster
< 1  2  3  4  5 ... 29 >
Opdatering: 21. aug. kl. 2:16

Update 0.9.9.9.8.4.5:
- Fixed a crash upon opening the blueprint-buy-mode at the station in career (new since the latest patch)

Opdatering: 20. aug. kl. 19:29

Update 0.9.9.9.8.4.4:
You can now select the underlaying corridor part for each conveyor including the vanilla one!
-> So you can have better ship interrior designs
- The armor emp rework is now within the core mod and does not require the vanilla plus mod extension anymore![/u]
- The editor category changes from the vanilla plus mod extension have also been converted into the core mod istelf.
-> So you have a clear layout of parts and categories with the vanilla and mod parts matching.
-> I doubled them so in case you use other mods, they should also show up in the vanilla tabs.
-> But some minor changes have been made there to have some base categories less stacked.
- Reworked the tesla turret visuals which are now better communicating its area damage.
-> The max Range has slightly been lowered (damage has been buffed a few patches earlier)
- Improved the Laser HMG Editor Icon
- Ctrl 1-0 Hotkeys have been switched to Shift 1-0 for better compatibility with existing hotkeys.

Opdatering: 20. aug. kl. 18:28

Update 0.9.9.9.8.4.3:
Improved Tesla Visuals

Opdatering: 19. aug. kl. 19:04

Update 0.9.9.9.8.4.2:
- Reworked the EMP Abillity
-> It sends out smaller EMP (area) shocks while penetrating other ships.
-> Huge visual/sound upgrade for the EMP Ability, too

- Improved visuals of the small laser blaster mk2/mk3
- Improved visuals of the small rapid fire laser blaster
- Minor Improvments for the Flak Cannon bullet explosions.
- Fixed a minor bug in the Beam Defense Blasters reload animation
- Reworked some sounds/volume settings

Opdatering: 19. aug. kl. 9:23

Update 0.9.9.9.8.4.1:
- Added 2 new Heat Pipe Crossings
-> Reinforced one (matching the existing reinforced corridor)
-> Optimized one (also matching the existing one)

Opdatering: 18. aug. kl. 4:33

Update 0.9.9.9.8.4:
- Added overclock feature to the modded reactor parts. (8/9 in total)
- Improved some reactor visuals.
- Minor Improvments...

Opdatering: 14. aug. kl. 23:13

Update 0.9.9.9.8.3.9:
- Added 2 new late game enemys (as boss and normal enemy)
- The hardest enemy so far can now be found at higher tiers and can also be a normal enemy at some tiers.
- Modded cockpits have been moved to the new cockpit editor category.

Opdatering: 11. aug. kl. 0:01

Update 0.9.9.9.8.3.8
- Added enemys for the new faction which has been added to the cosmoteers base game.
-> Fixed a crash when getting in such systems.

Opdatering: 5. aug. kl. 0:15

Update 0.9.9.9.8.3.7
- Improved the light effects of the swarm emp missiles.

Opdatering: 2. aug. kl. 12:10

Update 0.9.9.9.8.3.6:
- Added extra lifetime to the emp cluster missiles. They are most of the time not being killed by that anymore. Before they only had like the direct approach or a bit time after that.
- Minor Improvments