RimWorld

RimWorld

Simple FX: Splashes
Viser 1–9 av 9 bidrag
Oppdatering: 5. mai 2023 @ 22.33

Updated language keys: Russian language submitted by LeonusDH.

Oppdatering: 5. mai 2023 @ 22.05

v1.2.2
Technical update:
- The "optimize weather overlay" feature has been removed. After several months of discussion and research throughout the performance community on discord, I've concluded that this optimization was a wash due harmony overhead. It may be possible to accomplish with Prepatcher someday, but that's a story for later.
- The map ticker harmony patch has been retargeted to another method to reduce harmony overhead.

Oppdatering: 3. mars 2023 @ 12.00

v1.2.1
- Compatibility fix for Save our Ship2

Oppdatering: 1. mars 2023 @ 4.11

v1.2
- Optimized rewrite of how the cache is built to better work for modlists that interact with the terrain a lot (eg terraforming or dynamic ice).
- The surface that are considered hard enough for raindrops to splash upon are no longer hardcoded and now XML exposed via mod extensions. Authors of unusual terrain types, where the usual rulesets were not working, can now use these extensions if they'd like.

Oppdatering: 25. des. 2022 @ 23.25

Update to no longer use obsolete method

Oppdatering: 26. nov. 2022 @ 8.07

Update
- Fixes splashes happening during snow weather
- Minor optimizations and code maintenance

Oppdatering: 21. nov. 2022 @ 19.55

Update
- Normally a splash fx will happen even if it's offscreen. I had looked into preventing this, but the cost of doing so outweighed what it takes to generate a splash. But, while updating my other mod Toggleable Overlays, I learned of an ultra-fast way to calculate this, and applied it here. In a typical scenario this may allow the mod to run about twice as fast, or upwards to 4x faster if you're looking at a spot where there's no hard surfaces.

Oppdatering: 20. nov. 2022 @ 17.05

NRE fix related to the archonexus restart. May also fix some other unusual, edge cases.

Oppdatering: 16. nov. 2022 @ 5.12

Hoot hoot