Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Warbandlord
Showing 31-40 of 40 entries
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Update: Sep 4, 2023 @ 5:02am

1.1.2.3

Improved energy calculation and stun period calculation.

Update: Sep 3, 2023 @ 5:57pm

1.1.2.2

Fixed a crash where workshop can't find an available item object.
Fixed a crash where modifying crafted weapon get null weapon data.

Update: Sep 2, 2023 @ 7:11pm

1.1.2.1

Fixed a bug where config modification reset while enter config menu.

Update: Sep 1, 2023 @ 4:58pm

v1.1.1.1 -> v1.1.2.0


Improved config loading method. No longer need to manually update your config file.

Added submodule support, you can share your config preset file with others by making submodule.

Added config preset support. You'll find a preset selector on the right side of the config menu screen.

Added detailed melee combat log and detailed missile combat log, you can enable debug mode in the config menu to see the logs.


Intorduced energy system, some combat mechanism will be affect by agent energy. Energy calculation will relate to weapon damage, weapon weight, agent skills, agent health and agent health limit.

Revised melee attack stun period calculation. Stun period will relate to attacker energy and defender energy.

Revised crush through condition. Crush through relate to attacker energy and defender energy. No more little knife being able to block a massive energy hit.


Adjust damage model and armor model for better balance. It'll make armor more reasonable.

Adjusted the handling feel of the weapon.


Fixed an issue where weapon damage changes would affect AI weapon selection logic.

Fixed an issue where the maximum health of a character in a custom battle could not be restored after disabling the module in the config menu.

Fixed a bug where option modification in the config menu not applied.

Fixed a bug where shield armor didn't work.

Update: Jun 24, 2023 @ 8:37pm

Chagelogs v1.1.1.0

If you ever used old version of the mod, you need to delete the old global config file to get it work, otherwise you'll get crashed. Check the description for the config file location.

Add config menu in main menu. Redesigned config file structure. Missing configs will auto add to global config file. Loading your save then exit to main menu will add missing configs into the config menu. No more warning for missing configs.

Adjust bow and crossbow missile speed. Reduced arrow air friction. This will make arrow damage more rely on relative speed.

Allow AI throw thrown spear.

Redesigned missile stick logic. Low damage arrow will not stick on you shiny plate armor.

Redesigned melee swing collision reaction. Make sword easier to pass through multiple enemies (you can only damage the first one though), this will allow you to make a chain attack on crowded peasants.

Redesigned body part damage. Damage on horse legs are increased. Reduced damage on human arms and legs. Increased damage on human shoulder and neck.

Add agent melee speed modify. Make spear thrust faster.

Redesigned agent movement speed. Added some configs to adjust agent speed. You will run much slower if your athletics skill are low and you're wearing heavy armor, but when it grows up, you will run really fast. Tips: Even one of your hand without weapon you will run a little faster, better drop your equipment.

Add shield model. This will make shield armor and shield material make sense. Small shield will have lower size than large shield.

Adjust damage on shield. This will let bow and crossbow break shield slower. Thrown spear will deal great damage to shield.

Adjust range weapon reload and ready speed. Included reload time, AI: short bow 4~5s for 1 shot, long bow 5~6s for 1 shot, crossbow 8~10s for 1 shot. Beware of cavalries.

Adjust armor model. Improved armor protection.

Adjust weapon damage.

Adjust native parameters. Adjust managed parameters. Adjust combat parameters. This will make cavalry more powerful. Spear thrust with arm will deal a little blunt damage.

Fixed some bugs.

Update: Mar 5, 2023 @ 8:47pm

Add ModuleSetting.Debug to toggle warning message. Set to 1 if you want to check missing configs.
Add support to custom battle, you can test your custom configs with custom battle now.
Improved performance.

Display shield length and armor on inventory and encyclopedia tooltip.
Allow crossbows with CanPenetrateShield flag to penetrate shield. The penetrate threshold relates to shield armor. You can change the penetrated damage with DamageOnShield.ShieldPenetrateRate.

Fixed wrong bow, crossbow and shield speed displayed in inventory and encyclopedia tooltip.
Add non-crafted range weapon speed modify configs.
Add range weapon (bow, crossbow, thrown) reload speed and ready speed configs. Set AgentStat.RangeSpeedModifyEnable to 0 to disable it.

Improved alternative attack and fist base damage calculation. The base damage will relate to armor weight, weapon and relative speed.
Improved health limit patch, lords hitpoint will not exceed the modified health limit.

Adjust some default configs.

Update: Mar 5, 2023 @ 8:46pm

Update: Mar 5, 2023 @ 8:45pm

Update: Jan 27, 2023 @ 10:00pm

1.Dynamically modify some race properties defined in monster.xml. Compatible with custom monster.
2.Dynamically modify mount HP limit, now mount HP limit relate to their category(war horse, noble horse...), culture, weight. Compatible with custom category and custom culture.
3.Extend non-crafted range weapon damage modify, now those range weapon with custom weapon usage can get patched by adding some configs.
4.Fixed low defense armor compare not working.
5.Changed some config name, you should update your global config file.
6.Check the comments in the config files for more details.

Update: Oct 30, 2022 @ 7:40pm

Minor changes.