Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
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Opdatering: 5. aug. 2023 kl. 5:25

Opdatering: 2. aug. 2023 kl. 8:10

0.36 'Celestial Empire'


- New Nations added
- Aniu Mosir, Ryukyu Kingdom, Buryats, Uyghuirstan, Manchuria, Outer Mongolia, Inner Mongolia, Qinghai, Dzungaria, Kham, Jianzhou, Warka, Haixi, Xibo, Nanai, Orochoni, Solon, Nivkh, Khorchin, Chukchi, Kamchatka, Evenks,
- New Modifiers
- War for China, Righteous Cause, Inward Perfection
- New Religions
- Confucian, Taoist, Shenist
- New Celestial Empire Government form.
- New Decree Romanization.
- Few Decentralized nations in Africa moved to Unrecognized.
- HRE/France
- Removed the Revolution decision
- Reworked the DLC monarchy event so if you get Napoleon as your ruler your laws, government and name should change at the same time.
- China revamp.
- Yuan broken up into many vassals.
- Ming Starts off in a revolutionary war against Yuan.
- Ming has new temporary modifiers to make them able to defeat Yuan (Observe games has Ming win about 70% of the time so its a close war)
- Outer Manchuria is mostly tribal with small amounts of Japanese colonial control.
- ERE
- New journal entries related to centralizing the Balkans and Anatolia.
- New ERE event to happen when passing any form of economy changes away from traditionalism.
- Italy
- Venice puppet Dalmatia
- Genoa Puppet Pisa
- Sakhalin/Outer Manchurian Hubs given their Japanese names.
- Laws/Politics changed in various countries.
- Agrarianism changed to traditionalism as starting default agrarianism leads the AI to passing Homesteading and never aspiring for Interventionism.
- Added Mughals, Tatars and Persians to Japanese, Han and Mongol of cultures that will not join customs unions.

- Looking for help coming up with Latin/Greek themed names for the hubs/states in Elysium and Australis. Elysium more Latin themed and Australis bit more Greek themed but with some overlap as both are settled by a mix of Greek and Italians.

Opdatering: 21. juli 2023 kl. 4:39

0.35

- Added a new Ideology called Frontier Expansionist. Which is in favor of colonial exploitation and added it too dozens of nations Landowners and Merchant guilds to encourage them to pass that law.
- Added Colonial Fervor modifier to most colonial nation to it gives 25% Colonial Growth Speed and 25% Migration attraction for 10 years.
- Colonial Subsidies now only gives slight income.
- DEI and EET are now Chartered Companies.
- Venice and Genoa will annex their African colonies if they pass any form of colonialism.
- Re-added Italy as a formable nation.
- Add Journal Entries and events related to Vlachian unification and a path to do it peacefully for Wallachia and militarily for Moldova.
- New Modifiers
- Jihad, Cossack's, Tribal Warriors, Shah of Shahs, Satraps.
- Map changes
- Adjusted Navara/Asturias Borders
- Changed Florida making an independent Seminole tribe and giving the North to Louisiana.
- Suakin split from Red Sea dessert
- South Africa adjusted
- Cyrenaica added as a puppet of Aegpyt.
- Decreased the amount of infamy reduction from Palaiologos Reforms.
- Culture/Religion
- Misri and Berber changed to majority Shiite as they were part of the Fatimid Empire before their reconquest.
- Fixed negative aged Napoleon taking over the HRE.
- Removed the requirement for the AI nation to have a navy of at least 25 Navy to pursue colonialism
- Lowered the annex subject decision to require +75 relations from +150 as max relations are only 100 not 200 like I thought.
- Fixed the Suez canel journal entry
- New DNA for Aurelia Palaiologos
- New characters for Cyrenaica, Aegpyt, Africa.
- More First/Last name for Romaioi culture.

Opdatering: 15. juli 2023 kl. 6:07

0.34.1

- Fixes the society tech tree being misplaced.
- Added a Boyars Modifier to the Commonwealth.
- Added Tithe Modifier to Papal States

Opdatering: 14. juli 2023 kl. 11:11

0.34 "Break the Yoke"
Continuing the work of 0.10 "Under the Tatar Yoke" to further enhance the Russo-Tatar region.

- Map changes
- Ruthenia starts of split between Commonwealth and Ryazan.
- Perm has been expanded along the Novgorod border.
- Tver, Galich, Nizhny Novgorod, Transylvania, Galacia-Volyynia and Ardalen added to the map.
- Diplomacy changes
- protectorates now pay 0.20% of their income to their overlord up from zero. tributaries now pay 0.35% up from 0.20%.
- Novgorod moved from Golden Horde tributary to Sweden protectorate.
- Serbia, Wallachia and Moldova start off as protectorate of Hungary
- Most of the other minor Russian princes now pay their tribute to Muscovy on behalf of the Khan in the Golden Horde.
- Pop changes
-Ruthenian pops are much more rebellious as they strive for their own country fighting Pole, Russian, Magyar and Tatar.
- Decisions
- New Decision for Muscovy.
- Modifiers
- Changed the HRE modifier and moved some effects to a new modifier called Noble Privileges.
- Releasable nations
- The various ERE themes are able to be released
- Many European Autocracies changed into Oligarchies to (Feudal).
- Other laws changes throughout the game mostly some serfdom changed to either tenant farming or homestead law.
- Other changes and Bug fixes

Opdatering: 7. juli 2023 kl. 10:13

0.33 The Spice Must flow

- New Good "Spices"
- Produced by new building type spice plantation which by default produces 15 spice per level.
- Is a luxury food wealth 20-99 but also used in Food Industries.
- Food Industries produce more groceries than before but require 5 spice per level.
- Levant.
- Syria created from ERE/Aegypt levant. Made them another rebellious Exarchate.
- Palaiologos Reform to retake Syria adjusted to Include Antiochia but removed Damascus and Transjordon from the requirement.
- Ming, Yuan and Japan will no longer join custom unions idea from "China Refuses Customs Unions" Mod as well as from feedback here.
- New State Traits.
- Added Anatolian Plateau, Pannonian Plains & Cold Water Port State traits idea from "More State Traits" Mod and "Cold Water Harbours" Mod.
- Added in Kuwait and Arbil as a new Persian Subjects.
- Latinoi added as a primary culture of EET.
- Added new Modifiers
- Spice Trade profits modifier to EET,DEI,OMEN,Java and Ceylon.
- EET Dividends to Genoa and Venice as they are investors in the EET.
- Removed the hidden Abbasid buffs (was an invisable tech called arab_mod) They have been replaced with 3 new National Modifiers Caliphate, Hajj and Holy Warriors.
- Economy pass
- Decreased the large amount of unprofitable iron,coal,lead and sulfur mines in Western Europe.
- Adjusted starting trade routes removing unprofitable ones and added new ones as needed. Venice and Genoa now start off much stronger economically.
- New Trade routes to get Spice from Java, India, Dutch East Indies to Europe and Asia.
- Balance adjustments
- Decreased Service Production to make it more profitable.
- Added very slight innovation to Arts Academies and slight education access to universities similar to Arts Academies Produce A Little Innovation Mod though my values are a bit lower.
- Private construction can now only build in incorporated states though government can build in unincorporated.
- Map
- Integrated More Rivers Mod.
- Localisation
- Nahuatl & Quechua now use their proper native names instead of the base games spanish thanks to Kuorio Paradinight.
- Fixes
- Fixed not working Palaiologos Reform events that were supposed to happen while passing laws not happening should now currently happen while passing more progressive laws.
- Fixed the HRE french monarchism journal entry not working since last 1.3.6
- Many more small tweaks/fixes.

Opdatering: 28. juni 2023 kl. 6:53

Opdatering: 26. juni 2023 kl. 10:17

Opdatering: 26. juni 2023 kl. 9:59

Fixed a error that caused the game to get stuck initializing since 1.3.5 today

Opdatering: 24. juni 2023 kl. 4:31

0.32 for 1.3.4 / 1.3.5

- ERE
- Rewrote the Palaiologos Reform opening event and changed the graphic for it and the associated Journal entry.
- Exarchates of Illyrikon and Bulgaria starts out in revolt. Rumor has it Venice is behind this rebellion.
- Adjusted the border between ERE, Serbia and Hungary.
- Re-added "Treaty Ports" within the ERE for Genoa and Venice.
- Renamed various cities in Serbia/Bosnia to Greek names.
- Added a few Themata subjects Epirus, Trebizond and Morea.

- Hungary
- Serbia used the turmoil within the ERE to fully break off from Konstantinoples authority, though without the protection of the ERE there is little chance they can hold back the Hungarians.
- Hungary starts off with a war to subjugate Serbia.
- Greatly Improved Hungary they are now a major power and a strong opponent for the ERE. Will need to compete to dominate the Balkans.

- New World North
- New Flag for Elysium
- Lowered Arable land a tad bit in some locations.
- Gave Elysium a tiny foothold in West Virginia so they have a permanent interest in Mid West. This will fix them not colonizing the mid west. (Note they still have truces stopping them from colonizing certain areas until the truces expire).
- Gave Louisiana a tiny foothold in Arkansas for similar reasons.

- Aegypt and North Africa
- Added in the Klysma (Suez) Canal into the game at start. In order to make trade correctly flow though the red sea towards Aegypt instead of going all the way around Afrika. Think of it as the more modern version of Pharaohs Canal or even just the basic trade unloading in Pelosion then travelling by road and reloading in Klysma. Did some other canal changes based on the various canal mods to make it profitable.
- EET - Emporía Erythrás Thálassas (Red Sea Company in greek) Owns the Canal and its profits.
- Renamed all of Aegypt and most of North Africa & the Levant to their Greco-Roman names.
- Adjusted Siwa, Mut, Farafra's borders.
- Increased the territories EET controls in Madagascar.
- Also increased Dutch East Indies Holdings in this region and gave Zanzibar and small foot hold.
- Increased Zanzibar up the Kenyan Coast.
- Broke Algeria up into 3 main Berber Emirates and other smaller decentralized tribes.

- Added New independent (In Aegypts Custom Union so their trade flows back towards the red sea) colonial Nation in Oceania with the new culture Apoikoi (Settler or Colonist in Greek)
- Settlers throughout the ERE and Italy looking for a new home are getting on ships in the Aegyptos port of Klysma sailing though the red sea into the vast Indian ocean and making land fall in hostile but unspoiled new lands.

- HRE changes
- New vassals Burgundy, Flanders, Franconia and Swabia. Their AI will work to consolidate by annexing these vassals then move on to further subjugate their surroundings but this makes them a tad weaker early on but still a big blue blob end game boss to overcome if your playing one of their neighbors.
- Adjusted the borders of Franconia and Saxony.
- Burgundy starts off in rebellion.
- re-added Flemish back in for the primary culture of Flanders.

- Italy
- Milan has been given the eastern most of Piedmont.
- Savoy-Piedmont renamed to just Savoy.
- Renamed some Venice controlled cities from Croatian to Italian names.

- Diplomacy/Relation changes
- Added colonial and other expansion wars at game start.
- DEI, EET, Oman and Lan are all rivals with each other at game start as their battle it out for trade in the Indian ocean and beyond.

- Graphics
- New flags for Elysium, Austalis and Savoy-Piedmont.
- Changed new World city graphics, European south american colonies will now use generic European city graphics instead of the "Latin" ones as they are reserved for Mediterranean and Elysium.

- Other Balance Changes
- removed the eastern_german culture that I put in the game and replaced the scattered German pops in eastern lands to Saxons.
- Lowered Elysiums SOL buff to lower immigration attraction a slight bit.
- Certain nations can bypass Hostile terrain colonization speed debuff without the mission to civilize tech.
- Various bug fixes