Project Zomboid

Project Zomboid

Dawn of the Zed
Viser 41-50 af 54 forekomster
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Opdatering: 30. okt. 2022 kl. 14:28

Caught one last roach hiding under a mattress.

(If you closed your map with your gamepad after opening it with your keyboard, you would have experienced a weird bug where you could no longer toggle the UI. The solution was to reopen the map and close it again *with the keyboard*, however, I've patched it, so no more worries.

Opdatering: 30. okt. 2022 kl. 13:26

Removed a sandbox setting that did literally nothing. I had not intended to leave it. The option in fact did nothing because all of the code in the .lua had been deleted, but it still appeared because the object was defined in my server text files. Apologies for the confusion. Admins who need their players to apply server defaults can request that they do so using the first listed Mod Option for Dawn of the Zed.

Opdatering: 30. okt. 2022 kl. 2:05

All known bugs have been thoroughly exterminated.

A new Mod Option has been added that allows players to revert to the current server default sandbox settings for this mod.

Completed tooltips for all Mod Options.

Opdatering: 30. okt. 2022 kl. 0:35

Fixed the issue preventing keyboard from hiding HUD on the last patch. New features work properly.

Warning: If you enter the map with cursor on, hide it, and leave the map, you will have to either reenter the map to turn it back on, or go to settings and toggle Hide Mouse Cursor off, apply it, and toggle it back on. I am working on an improvement to this situation right now, but may not publish before I sleep.

Opdatering: 29. okt. 2022 kl. 21:50

Fixed a bug that could be triggered by hiding or unhiding your UI while you were viewing the map (the actual cause apparently depended on your system, because it was triggered by hiding on my system and unhiding on another person's system).

Added options for deciding how the mouse will be treated when the map is opened.

Added an option using the shortcut as a mouse toggle while the map is showing.

Added an option for simply closing the map when the toggle is pressed while the map is open.

Opdatering: 29. okt. 2022 kl. 16:41

Oops. Left a bug. Bug has been squished.

Opdatering: 29. okt. 2022 kl. 16:07

Added many Sandbox Settings for server admins to set the defaults for various features of this mod.

Added exceptions for players who would like to see their mini map, moodles, hotbar, or button shortcuts while the rest of their HUD is hidden.

Solved a range of possible buggy situations.

Fixed a vanilla bug (i.e., not a bug created by this mod, a bug in the main game) in which players who close the Options menu with the Escape key while playing with a gamepad will have confusing side effects upon trying to pause the game again with the gamepad.

Opdatering: 28. okt. 2022 kl. 14:59

Reconfigured Mod Options, made many local things global, and generally renamed and reencapsulated many functions within the DOTZ class to hopefully make sure this mod remains completely compatible with other mods that overwrite the same button-press events (for any other modders who want to add unique joypad listeners by learning from this code). Appears to be fully compatible now with other mods that also modify JoypadControllerData:onButtonPress or JoypadControllerData:onButtonPressNoFocus.

Also, added an option to hide your mouse cursor! Thanks again for the final piece of that puzzle, albion!

Opdatering: 27. okt. 2022 kl. 7:46

I have added many improvements, consolidated key features into more effective versions, added personal and administrative settings, and mitigated several potentially buggy situations that could have occurred when users weirdly mix and match controller input with keyboard input!

More Details:

By default, if your UI has been toggled off, halo notes will now be hidden in a wide range of circumstances, including but probably not limited to movement activities and melee combat activities. Unfortunately, my solution requires me to 0 the user's HoursSurvived for exactly 120 ticks (about two seconds) before restoring it every time the character swings a weapon, lands a hit, is hit by a zombie, finishes an attack, gains XP, or moves. Your real HoursSurvived is not lost and is restored immediately after you stop moving for 120 ticks (about two seconds). It will also be restored if you pause the game, just in case you plan to quit. If this solution is not acceptable to you, it is entirely optional and you can disable it in the settings. You can also disable the ability to enable or disable it server-wide in Sandbox Settings if going to such lengths to hide the HUD is not acceptable to you.

Various possible buggy situations in which the player mixes use of keyboard and gamepad have been addressed to minimize (and hopefully prevent) the player from causing any major issues for their ability to navigate the game normally. UI visibility will be stored and restored properly when entering and exiting the Main Menu, whether player is alive or dead.

Options for hiding XP notifications have been renamed as Hide Halo Notes If Permitted to more accurately reflect what they actually do. I have also applied the same technique to all notifications, and therefore condensed two settings into one.

Opdatering: 21. okt. 2022 kl. 6:20

Alright, who am I kidding? There's always more ways to make stuff better, it seems.

I have now added an option to set the default UI visibility to false. This will allow you to spend just a little less time hiding your UI, if that's how you prefer to play. You will see a very brief flicker during the first tick of your existence, as the only way I know to successfully do this is to hide the UI the tick after it becomes visible. Still, it'll save a lot of us a lot of time.

I also fixed a small potential issue where keyboard users were allowed to hide their entire UI in the pause menu, thus creating confusion about whether they were actually paused. Now, it is not possible to hide the UI in the Main Menu. This is to prevent frustration for players who do not understand how these things work in detail. If you are still reading this patch note, I'm not talking about you.