Rivals of Aether

Rivals of Aether

Zephyr
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Update: Aug 17, 2023 @ 3:11am

v0.34 RANGE BUFFS!!

Jab (Range buffs)
Width: 42 -> 48

DTilt (Range buffs)
Width: 60 -> 66
Height: 18 -> 24 (So this can connect after jab two)
Y Position: -6 -> -10

Dash Attack (Still too strong)
Base Knockback: 9 -> 8
Final Base Knockback: 7 -> 6
Knockback Scaling: 0.75 -> 0.7

Nair (Range buffs)
Width: 64 -> 72

Fair (Range buffs)
Width: 72 -> 78
Nerf: Typhoon boosted fair has 11 frames extra endlag

Bair (Range buffs)
Height & Width [Sweet]: 12 -> 18
Width [Sour]: 64 -> 66

FSpecial[Ground] (Wasn't killing when it needed to)
Base Knockback: 7 -> 8
Knockback Growth: 1.1 -> 1.15
Buff/Fix: Typhoon Boosted Alternative FSpecial has a knockback increase now.

FSpecial[Alt] (Needed more lag)
Endlag[Hit]: 22 -> 26

DSpecial[Grab] (Wasn't killing when it needed to)
Knockback Growth: 0.8 -> 0.9

Parry (A lil more reward for your parry)
Enter Typhoon Boost state on parry

Update: Jun 25, 2023 @ 12:46pm

v0.33 Lil nerfs and lil buff

Dash Attack (Should be a later kill option then it currently is. Better combo option!)
Angle: 35 -> 40
Base Knockback: 6 -> 9
Final Base Knockback: 4 -> 7
Knockback Scaling: 0.9 -> 0.75
Extra Hitpause: 2 -> 3

USpecial (A lil nerf double USpecial)
Nerf: 10 frames CD on hit

Typhoon Boost
Buff: Buff lasts 18 frames
Nerf: Swiftness set to 0 on empowered whiff

Update: Jun 4, 2023 @ 8:55am

v0.32 More risk yay!!

Typhoon Boost[Exhaust](Yh a free power up is no bueno)
Nerf: Exhaust, If you miss an empowered attack you go into pratfall.

NSpecial[Typhoon Boost](Yeah we can give back this power due to the higher risk)
Damage: not reduced during boost

EWGF(Lol forgot to reset a variable)
Bugfix: Doesn't break jab when its used after this move

Update: May 31, 2023 @ 4:21pm

v0.31 New Mechanics!!

FStrong(Was still not punishable enough)
Endlag: 18 -> 21

UStrong(Avoid awkward KB situations)
Buff: Flames activates after physical hits and comes out 1 frame later.
Damage[1st Physical Hit]: 3 -> 2

Nair(Should struggle to combo at higher percent)
Knockback Scaling: 0.35 -> 0.4

Bair(Was never used and was more of a hinderance then anything)
Nerf: Turnaround mechanic removed

Dair(A lil too good)
Endlag: 8 -> 10

Mechanic Typhoon Boost:
After hitting N-Special. For 12 frames out of an attack
your next special is empowered(except U-Special).
If a second N-Special is used in the combo all aerials will be
empowered for it next use while Typhoon Boost is active.

Update: May 17, 2023 @ 6:57pm

v0.30

Dash Attack (A bit too strong on bad di at early percent)
Base Knockback: 7/4 -> 6/3
Knockback Scaling: 0.8 -> 0.9
Endlag: 10 -> 12

UTilt (An actual anti-air now)
Buff: Head is invincible during attack
Height: Attack hits higher

Fair (Reducing its quick tap knockback but rewards longer holds/reads)
Base Knockback: 4 -> 3
Buff: Scales up in knockback more with swiftness

FSpecial[Alt] (Gives the opponent more time to react DI the instant dash)
Effect: Stun
Endlag: 17 -> 22

DSpecial (Was just too strong early)
Base Knockback: 5 -> 4

Update: Apr 13, 2023 @ 1:50pm

v0.29

Stats (Want to find ways to make missing combos more punishable without reducing char weight)
Pratfall Lag: 14 -> 17

UAir (Was a bit too big)
Width: Smaller by 4 pixels
Animation: Adjusted (Made spike smaller to match the hitbox)

FSpecial[Warp Strike] (A lil too safe)
Endlag(On Hit): 12 -> 17
Endlag(Whiff): 30 -> 32

Update: Apr 5, 2023 @ 12:30pm

v0.28 DSpecial Buffs and A Landing!

DSpecial[Mine]
Hitpause: 16 -> 20
Hitstun Multiplier: 1 -> 0.8

DSpecial[Grab Blast] (Was killing a lil late sometimes for the "stronger" option)
Knockback Scaling: 0.75 -> 0.8

NAir, BAir, UAir, DAir (Can A land with these)
Buff: All have 0 frames landing lag during the first 4 frames of the moves

Update: Mar 21, 2023 @ 5:07pm

v0.27 Jump Cancel NSpecial is Broken.

Fair (No more free jump cancels)
Nerf: Multihits are a projectile

FStrong (A lil too safe)
Endlag: 16 -> 18

DStrong (really just wasn't needed)
QOL: Hits an additional time at 0 charge
Nerf: Removed jump and attack cancel

FSpecial[Alt]
Hitbox Size(Sourspot): 42 -> 30
Base Knockback(Sweetspot): 5 -> 6

NSpecial(was too hard for opponents to react, i also found out jump cancel on the final hit is broken af)
Nerf: Removed aerial angle change.

Update: Mar 8, 2023 @ 4:45pm

v0.26 Good dash attack?

Jab[Final Hit](Just randomly killed sometimes when it shouldn't)
Base Knockback: 8 -> 7

Dash Attack (Now kills off the side more as intended)
Angle: 55 -> 40
Base Knockback: 8-5 -> 7-4
Knockback Scaling: 1.05 -> 0.8
Hitstun Multiplier: 0.75 -> 0.85

Fair(No more mashing)
Nerf: Must wait till multihits start to cancel into a jump

Update: Mar 4, 2023 @ 10:05am

v0.25 Another Rework?

Dash Attack (Was too good as a combo tool at later percents. Should be a kill tool then)
StartUp: 7 -> 5
Angle: 65 -> 55
Base Hitpause: 6 -> 8
Extra Hitpause: 5 -> 2
Hitpause Scaling: 0.4 -> 0.6
Base Knockback: 9-2 -> 8-5
Knockback Scaling: 0.85 -> 1.05
Hitstun Multiplier: 1 -> 0.75
Endlag: 11 -> 14
Nerf: Added whifflag

Nair (Why not felt like buffing this)
Lifetime: 3 -> 5
Endlag: 10 -> 8
Knockback Scaling: 0.4 -> 0.35


Fair (to not get deleted off the side early but live for forever late)
Base Knockback: 5 -> 4
Knockback Scaling: 0.75 -> 0.8

FStrong[Ground Sweetspot] (A better angle and kills a lil earlier)
Angle: 30 -> 35
Base Knockback: 6 -> 7

FStrong[Air Sourspot] (so its a lil less scary)
Knockback Scaling: 0.55 -> 0.6
Hitstun Multiplier: 1 -> 0.75

USpecial (When people play better was too easy to punish)
Endlag: 15 -> 13

DSpecial[Mine] (Making this actually somewhat useful and easier to play against when hit)
Angle: 125 -> 100
Angle Flipper: Removed
Base Knockback 5-3 -> 6-4
Knockback Scaling 0.5 -> 0.65
Lifetime: 12-36 -> 42
Hitpause: 12 -> 16
Hitpause Scaling: 0.6 -> 0.8
Damage now scales with swiftness
0 -> 7%
1 -> 10%
2 -> 13%

DSpecial[Grab] (Was bugged the whole time huh)
Base Knockback 6 -> 5
Angle 145 -> 140
Bugfix: Now scales correctly

Swiftness (Fun QOL)
QOL: Drains down from 9 rather then shooting straight back to 2