Garry's Mod

Garry's Mod

Track Assembly Tool
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Update: Nov 26, 2020 @ 10:03am

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/ab5febf0291ea8312289a85367d3623489c060a6

Added: Admin control options
Added: All database enters
Added: All items from `Trackmania United Props`
Added: Amount of curve interpolation samples define by the server `curvsmple`
Added: Catmull–Rom cure track interpolation working mode
Added: Circle line interaction and check
Added: Click function into the node created
Added: Constrain information generation
Added: Constraints information generator for flip over
Added: Curve calculation and spawning as a task routine
Added: Curve calculator caller that handles data between `GetCatmullRomCurve` and player cache
Added: Curve node update
Added: Curve parameterization for track active point origin
Added: Curve segment turning factor calculator
Added: Curve sharpness requirement control ( `0` to disable )
Added: Dedicated borders and default values to tweak convars
Added: Dedicated condition for flip over mode `GetFlipOverFlag`
Added: Dedicated container for convar callbacks
Added: Dedicated curve ends margin
Added: Dedicated curve snap origins storage
Added: Dedicated curving check and transform
Added: Dedicated curving piece information `POS`, `ANG`, `UCS`
Added: Dedicated model to name conversion beautifier: `GetBeautifyName`
Added: Dedicated tool method color manager
Added: Dedicated user and admin preferences configuration
Added: Dedicated workshop ID storage invoked from the track tree opens addon page
Added: Drawing the location of active point to retrieve the normal vector from
Added: Equal OOB transform calculation
Added: Excessive lean limit
Added: Export gen align errors
Added: Flag for ghosting recalculation request
Added: Flip over-snapping mode as parameterization only ( no logic )
Added: Flipping over relative to the model intersection (holder model = trace model)
Added: Iteration format
Added: Left click queue busy. Spawn information is overwritten!
Added: More track mania segments
Added: Node creation form track active point ( not moved with the track )
Added: Origin initialization in curve calculation request
Added: Second networked condition to flip over entities being variable name
Added: Segment length is calculated in the curve calculation request
Added: Segment snapping is calculated in the curve calculation request
Added: Segment spawn data factorization
Added: Shift + Click expands/collapses all child nodes
Added: Snapping emptying in curve calculation request
Added: Stack limit for the curving via stack count
Added: TA constraint identifier
Added: Total curve snapping information via progress `stData.SKept`
Added: Track mania united track props single straight piece for DEV
Added: Translation and explanations for type and category items in the panel
Added: Translation for the third working mode [3] CURVE
Added: Translations for the menu panel
Added: Utilized `DrawNextPoint` two times
Added: VECTOR and ANGLE CHECK
Added: Wire API create piece done with color vector and separate alpha
Added: Working mode flip-over spawn/snap ( also to trace not hitting active point )
Added: `GetFlipOverOrigin` now returns third argument active point
Adjusted code base for curve fitting working mode
Adjusted drop-down menus icons
Adjusted: perspective radius limits
Changed: Color of the non placed yet node distance to yellow
Changed: Color updated to the asm library
Changed: Getflip over entity/array output is now controlled with flag
Changed: Right click copies the name and shif+right the model
Changed: Use vector copy constrictor instead of `Vector():Set()`
Changed: `GetFlipOverArray` automatically converts all IDs to numbers
Changed: `GetFlipOverEntity` and GetFlipOverArray now return table and length
Consolidated curving `MUTE` mode and ghost calculation request
Disabled: Ghosting for work-mode 3 `CURVE`
Fixed: Active radius resized circles with proper perspective
Fixed: Body group in Russian and Bulgarian looking weird
Fixed: Change the naming of some controls
Fixed: Constraint mirroring in flip over mode
Fixed: Control panel size starts at 1 and registers one element more
Fixed: Convar borders are stored in the border table but not in the convar object
Fixed: Convar borders have values on client and server
Fixed: Count is showing
Fixed: Curve calculation request wipes out the snap information array
Fixed: Curve calculator `GetCatmullRomCurve` always empties the output table
Fixed: Curve interpolation tangent generating NaN vectors
Fixed: Curve not changing when control point is updated
Fixed: Curve snapping is now done segment by segment
Fixed: Curving failing die to having duplicated nodes
Fixed: Drawing lines in segmented mode does not draw the rest of the line
Fixed: Drawing parameters not being bound to the drawing method
Fixed: Drawing the active point when shift is pressed to select local normal
Fixed: Emptying the curve snap list two times
Fixed: Error messages in red when empty string is passes to asmlib convars
Fixed: Fading ghosts models not being reset when mismatch is found
Fixed: Flip over mode with proper player notification messages
Fixed: Ghosted props not faded when snap is being recalculated and spawn is not present
Fixed: Ghosting depth one when stack count is set to zero
Fixed: Ghosting depths not being scenario based
Fixed: Internal `LUA` cache handling for tables when file is reloaded
Fixed: Items without define category being scattered across the tree
Fixed: Iterator index name for drawing lines in segmented mode uses position
Fixed: Log reports doubling errors in the main queue routine
Fixed: Logging if curve segment ID mismatch displayed as `nil`
Fixed: Modular canals addon page not opening
Fixed: Panel node unable to copy model
Fixed: Phys-gun draw circles perspective
Fixed: Phys-gun draw coordinate system missing player
Fixed: Player is able to spawn a piece even if the stack queue is busy
Fixed: Point on a line check
Fixed: Progress bar for spawning multiple
Fixed: Proper dimension check when circle radius to ray origin is close t zero
Fixed: Relay assist no drawing POA coordinate system
Fixed: Remove irrelevant data to prevent user creating curves with no nodes
Fixed: Returning temporary vector from `GetEntityHitID` gives no information
Fixed: Run-time concatenation errors
Fixed: Screens table missing
Fixed: Segfault trigger in the pieces manager
Fixed: Server busy for the given player is dedicated to the tool mode
Fixed: Snap-curving parameters in the sane manner
Fixed: Some Shinji rails not being classified
Fixed: Some control panel convar limits
Fixed: Some ghosts keep being drawn after stack count is adjusted
Fixed: Some parameter checks are missing in curving mode
Fixed: Some readme typos
Fixed: Some runtime errors in some rare cases
Fixed: Some variables not being reset by the factory reset
Fixed: Spawn data is overridden with the next left click after stacking
Fixed: Spawn rate translation cache
Fixed: Task queue is created/executed only on the server
Fixed: Task queue is executed eve if the player switches to another tool
Fixed: Toolgun grab will no longer draw adviser on a physgun-disabled entity
Fixed: Total nodes and last node clear ID not shown
Fixed: Track curve snap information not being sequential for using `iD` instead of `SSize`
Fixed: Track segments are not being contained
Fixed: Unable to spawn/snap one piece when stack count is set to zero
Fixed: Undo list is properly created and not disturbed by other tools
Fixed: Update curve active point elevation being applied on node
Fixed: User can click also on the category/type node label to expand it
Fixed: Users/Clients accessing max stack attempts and export database control in multiplayer

Update: Oct 2, 2020 @ 6:12am

fe25492786a8ae8c037e85077c0d6de8a8c4141f

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/fe25492786a8ae8c037e85077c0d6de8a8c4141f

Improve accuracy for some minitrain straight models

Update: Jul 16, 2020 @ 3:11pm

2020-07-17 1:10:39.30

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/d24a918f91e46421ab7f9107f56fa9529b562241

Fixed: Missing concatenation attempt to call a nil value on error

Update: Jul 2, 2020 @ 12:13pm

2020-07-02 22:13:16.79

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/9a8aaac5e25adf4120bdd65315ecc25fb31d1b6f

Added: Customization control panel offset precision

Update: Jul 2, 2020 @ 4:06am

2020-07-02 14:06:12.14

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/9c009ac5f3b9173daeec028e728c5e73b94be229

Fixed: Processing DSVs taking generic cl_* and sv_* into consideration
Fixed: Destroy physics on the ghosted entity avoid world collisions
Updated: Skip log settings

Update: Jun 16, 2020 @ 12:33pm

2020-06-16 22:33:36.97

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/a732c0c4af5fbbf7cc543c23d59fa44e103c8251

Fixed: Proper model path extracted when unit is renamed after compilation
Fixed: Grades active point being swiped from the highest end
Updated: The offset of `harpstand_2_pos` to proper length

Update: Jun 12, 2020 @ 12:04pm

2020-06-13 8:30:19.24

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/bfecb1c212f8c1f850ea8dcbb57ec6b27705e3eb

Fixed: Joe's visual lever switch not rotated correctly in the model panel
Fixed: Doubling some function names in the open frame logs

Update: Jun 10, 2020 @ 7:18am

2020-06-10 20:18:56.18

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/e7c1514a694d40a97074ece90d71d03bf79565c0

Removed: Unneeded empty string inserts in the DB for Joe's track pack

Update: Jun 10, 2020 @ 7:11am

2020-06-10 20:12:33.09

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/f3cbb18157ccd5844d700a20b22f3b15a7492ba4

Fixed: Snap ends order of Joe's grades
Added: Second active end to Joe's damaged track
Added: A bunch of tracks and switches for Joe's track pack
Updated: Joe's category calculator

Update: Jun 9, 2020 @ 1:21pm

2020-06-09 23:21:35.75

https://github.com/dvdvideo1234/TrackAssemblyTool/commit/3cb2aa3cfe1d0ddc6f0ec27b9e074232053df387

Added: Some models from Joe's track pack that are located in other addons made by Joe