RimWorld

RimWorld

Research Reinvented
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Opdatering: 24. juli kl. 14:26

[Auto-generated text]: Update on 7/24/2025 11:26:24 PM.

* Update compat with Research Data
* Ensure transpilers apply in correct order with ReplaceStuff loaded
* Make prisoner interrogation check for mental breaks

Opdatering: 15. juli kl. 14:18

[Auto-generated text]: Update on 7/15/2025 11:18:51 PM.

Opdatering: 11. juli kl. 8:12

[Auto-generated text]: Update on 7/11/2025 5:12:33 PM.

New:
* Reworked the alternates system. Now alternates will not generate separate opportunities, instead they will contribute to the same opportunity as the thing they are an alternate of. For example, reverse engineering an ancient defense turret is the same as reverse engineering a regular mini-turret.
* Research kits now give a bonus to hacking speed.

Fixes:
* Reworded some of the settings labels and tooltips. Hopefully they're easier to understand now.
* Added a new alternate mapping dev tool to make generating the xml for the above much less time consuming.
* Fixed floating text to correctly display amount of research points generated if the opportunity was finished by the addition of those points.
* Added a warning to the settings regarding the need to regenerate opportunites after changing the settings, and added an in-game button to do so.
* Changed JobDrivers to use the new TickInterval system to improve performance.

Opdatering: 12. juni kl. 12:07

[Auto-generated text]: Update on 6/12/2025 9:07:12 PM.

Opdatering: 20. nov. 2024 kl. 12:39

[Auto-generated text]: Update on 11/20/2024 9:39:06 PM.

Added a toggle in the settings to disable prototype bill cancellation on research switch, in case you're encountering issues.

Opdatering: 11. sep. 2024 kl. 9:36

[Auto-generated text]: Update on 9/11/2024 6:36:50 PM.
Removed outdated CE patch.

Opdatering: 10. juli 2024 kl. 10:01

[Auto-generated text]: Update on 7/10/2024 7:01:12 PM.

Changed popup check to run every frame instead of every tick (thus greatly reducing amount of checks on game speeds higher than 1x).

Opdatering: 12. apr. 2024 kl. 9:49

[Auto-generated text]: Update on 4/12/2024 6:49:11 PM.

Made mod compatibility patches more robust. Should be appreciated by those who like their combat extended *and* on the bleeding edge.

Opdatering: 9. apr. 2024 kl. 8:52

[Auto-generated text]: Update on 4/9/2024 5:52:43 PM.

Removed compat patch with VE:Architect now that the fake wood's finally gone.

Opdatering: 16. mar. 2024 kl. 8:50

[Auto-generated text]: Update on 3/16/2024 4:50:08 PM.
* Small fix regarding minified things
* Prototyping changes: construction chance success modifier from 50% to 75%, greatly increased research gained, work amount reduced from 300% to 200%, health of product increased from 30% to 40%-90%, quality of product increased from 30% to 30%-80%