tModLoader

tModLoader

Squintly's Furniture Mod
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Update: Jan 27, 2024 @ 7:33pm

Version 1.4.4 has been published to Stable tModLoader v2023.11

Now with some neat hanging meat decorations! These are mostly crafted with ducks and rabbits and steak and stuff, but a few are purchased from travelling merchants. They might not show up the first time a travelling merchant rolls through, so far as I know there's no fix for that other than wait till he shows up again. Good news, though: for every time after, they'll be there all the time!

The merchant stuff is entirely new to me, and the travelling merchant especially is complicated to add things too, so please let me know if you experience any bugs or unexpected behaviors.

Update: Jan 9, 2024 @ 3:58pm

Version 1.4.3 has been published to Stable tModLoader v2023.11

A smaller update, containing one new furniture set (the Repaired set, a version of the Tattered set that isn't spooky) and a bug fix/mod compatibility thing. Now Magic Storages should correctly tell you what stations you need to craft things!

Update: Dec 16, 2023 @ 9:08am

Version 1.4.2.1 has been published to Stable tModLoader v2023.10

Minor update to hopefully fix a bug/bugs with the armchairs.

Update: Dec 10, 2023 @ 4:13pm

Version 1.4.2 has been published to Stable tModLoader v2023.10

Update: Oct 27, 2023 @ 10:49am

Version 1.4.1.4 has been published to Preview tModLoader v2023.9

Same as previous, but re-done on account of an error with Steam.

Update: Oct 27, 2023 @ 10:32am

Version 1.4.1.2 has been published to Preview tModLoader v2023.9

Mostly updated to make use of the new echo coating code, but also altered the plants so now they should theoretically look correct. They overlap somewhat with non-block surfaces such as tables, unfortunately, but I'm going to consider this an edge case, while seeing them work properly on grass/other non-flat blocks very much is not.

Update: Oct 4, 2023 @ 6:33pm

Version 1.4.1.1 has been published to Stable tModLoader v2023.8

Discovered a minor bug with the big pumpkins' off state. Now fixed!

Update: Oct 4, 2023 @ 4:53pm

Version 1.4.1 has been published to Stable tModLoader v2023.8

Forgot to update the item names, whoops!

Update: Oct 4, 2023 @ 4:39pm

Version 1.4 has been published to Stable tModLoader v2023.8

Just in time for your Halloween Parties, I present: 71 new Halloween-themed decorations! They're mostly made at the Decoration Box -- let me know if the crafting bloat for that station is getting too much, I wasn't sure if I should do a new crafting station for this or not.

This update is actually a much larger update than it seems: I've discovered new, cleaner ways to do non-solid blocks like the pillars and vines, and altered the way a lot of items place, allowing things like candles and decorations to be placed on both tables and the floor. I've also changed the crafting recipes for the various decals to include a new material, called the 'Decal Sheet', made at the Decoration Table. I generally try to avoid making new materials, but there are so many decals in this update and it felt weird making them all craftable from silk or wood. Might also add paper for the cards, or change the Decal Sheet to paper; somewhat tempted to see if I can do some cross-mod compatibility with that, so there aren't 6 different types of paper all up in your inventories.

Because of how big this update is in terms of altering old things, I'm a little worried I might have missed/not properly play-tested everything, so please, as ever, let me know if anything's wonky.

I think I'm going to take a break from the explicitly holiday-themed things for a little while. Expect a general 'unthemed' update sometime next month, assuming everything goes well; after that, Easter decorations have been requested, and so they shall be done! (Psst, you want something done? Ask on the Discord[discord.gg]!)

Update: Sep 23, 2023 @ 10:08am

Version 1.3.1 has been published to Stable (v2023.6)

ALL LIGHTS ARE NOW FUNCTIONAL! They (should) work with both wires and right-click! For the beds that have lights, they can be turned off by right-clicking the topmost block; all others set spawn